bool returned_from_main = false;
bool in_catch_before_on_exit = false;
bool in_catch_after_on_exit = false;
+ bool send_done = false;
simgrid::s4u::ActorPtr receiver = simgrid::s4u::Actor::create(
"receiver", all_hosts[1],
receiver->on_exit([&in_on_exit](bool) { in_on_exit = true; });
- simgrid::s4u::ActorPtr sender = simgrid::s4u::Actor::create(
- "sender", all_hosts[2],
- []() {
- int data;
- try {
+ simgrid::s4u::ActorPtr sender = simgrid::s4u::Actor::create("sender", all_hosts[2], [&send_done]() {
+ assert_exit(false, 1);
+ bool got_exception = false;
+ try {
+ int data = 42;
simgrid::s4u::Mailbox::by_name("mb")->put(&data, 100000);
- } catch (simgrid::NetworkFailureException const&) {
- // nevermind
- }
- });
+ } catch (simgrid::NetworkFailureException const&) {
+ got_exception = true;
+ }
+ xbt_assert(got_exception);
+ send_done = true;
+ });
simgrid::s4u::this_actor::sleep_for(1);
receiver->get_host()->turn_off();
"Receiver mistakenly went to catch clause (after the on_exit function was called)");
xbt_assert(not returned_from_main,
"Receiver returned from main normally even though its host was killed");
+ xbt_assert(send_done, "Sender killed somehow. It shouldn't");
}
/* We need an extra actor here, so that it can sleep until the end of each test */