ActorImpl::~ActorImpl()
{
- context_->iwannadie = false; // don't let the simcall's yield() do a Context::stop(), to avoid infinite loops
- simgrid::simix::simcall([this] { simgrid::s4u::Actor::on_destruction(*ciface()); });
- context_->iwannadie = true;
+ if (this != simix_global->maestro_process) {
+ context_->iwannadie = false; // don't let the simcall's yield() do a Context::stop(), to avoid infinite loops
+ simgrid::simix::simcall([this] { simgrid::s4u::Actor::on_destruction(*ciface()); });
+ context_->iwannadie = true;
+ }
}
/* Become an actor in the simulation
}
simix_global->mutex.unlock();
+
+ context_->iwannadie = false; // don't let the simcall's yield() do a Context::stop(), to avoid infinite loops
+ simgrid::simix::simcall([this] { simgrid::s4u::Actor::on_termination(*ciface()); });
+ context_->iwannadie = true;
}
void ActorImpl::exit()