}
void MSG_function_register(const char* name, int (*code)(int, char**))
{
- simgrid::s4u::Engine::get_instance()->register_function(
- name, [code](std::vector<std::string> args) { return simgrid::xbt::wrap_main(code, std::move(args)); });
+ simgrid::kernel::actor::ActorCodeFactory code_factory = [code](std::vector<std::string> args) {
+ return simgrid::xbt::wrap_main(code, std::move(args));
+ };
+ simgrid::s4u::Engine::get_instance()->register_function(name, code_factory);
}
void MSG_function_register_default(int (*code)(int, char**))
{
}
/* ************************** Actors *************************** */
+void MSG_process_on_exit(int_f_int_pvoid_t fun, void* data)
+{
+ sg_actor_on_exit(fun, data);
+}
+
int MSG_process_get_PID(const_sg_actor_t actor)
{
return sg_actor_get_PID(actor);