/** @brief Load a deployment file and launch the actors that it contains */
void loadDeployment(const char* deploy);
+protected:
+ friend s4u::Host;
+ void addHost(std::string name, simgrid::s4u::Host * host);
+ void delHost(std::string name);
+
+public:
+ simgrid::s4u::Host* hostByName(std::string name);
+ simgrid::s4u::Host* hostByNameOrNull(std::string name);
size_t getHostCount();
void getHostList(std::vector<Host*> * whereTo);
+ size_t getLinkCount();
+ void getLinkList(std::vector<Link*> * list);
/** @brief Run the simulation */
void run();
simgrid::s4u::NetZone* getNetzoneByNameOrNull(const char* name);
/** @brief Retrieve the netcard of the given name (or nullptr if not found) */
- simgrid::kernel::routing::NetPoint* getNetpointByNameOrNull(const char* name);
+ simgrid::kernel::routing::NetPoint* getNetpointByNameOrNull(std::string name);
void getNetpointList(std::vector<simgrid::kernel::routing::NetPoint*> * list);
void netpointRegister(simgrid::kernel::routing::NetPoint * card);
void netpointUnregister(simgrid::kernel::routing::NetPoint * card);
/** Callback fired when the time jumps into the future */
extern XBT_PRIVATE xbt::signal<void(double)> onTimeAdvance;
+
+/** Callback fired when the time cannot jump because of inter-actors deadlock */
+extern XBT_PRIVATE xbt::signal<void(void)> onDeadlock;
}
} // namespace simgrid::s4u