+/* Copyright (c) 2008-2023. The SimGrid Team. All rights reserved. */
+
+/* This program is free software; you can redistribute it and/or modify it
+ * under the terms of the license (GNU LGPL) which comes with this package. */
+
+#include "src/mc/explo/odpor/WakeupTree.hpp"
+#include "src/mc/explo/odpor/Execution.hpp"
+#include "xbt/asserts.h"
+#include "xbt/string.hpp"
+
+#include <algorithm>
+#include <exception>
+#include <memory>
+#include <queue>
+
+namespace simgrid::mc::odpor {
+
+void WakeupTreeNode::add_child(WakeupTreeNode* node)
+{
+ this->children_.push_back(node);
+ node->parent_ = this;
+}
+
+PartialExecution WakeupTreeNode::get_sequence() const
+{
+ // TODO: Prevent having to compute this at the node level
+ // and instead track this with the iterator
+ PartialExecution seq_;
+ const WakeupTreeNode* cur_node = this;
+ while (cur_node != nullptr && not cur_node->is_root()) {
+ seq_.push_front(cur_node->action_);
+ cur_node = cur_node->parent_;
+ }
+ return seq_;
+}
+
+void WakeupTreeNode::detatch_from_parent()
+{
+ if (parent_ != nullptr) {
+ // TODO: There may be a better method
+ // of keeping track of a node's reference to
+ // its parent, perhaps keeping track
+ // of a std::list<>::iterator instead.
+ // This would allow us to detach a node
+ // in O(1) instead of O(|children|) time
+ parent_->children_.remove(this);
+ }
+}
+
+WakeupTree::WakeupTree() : WakeupTree(std::make_unique<WakeupTreeNode>()) {}
+WakeupTree::WakeupTree(std::unique_ptr<WakeupTreeNode> root) : root_(root.get())
+{
+ this->insert_node(std::move(root));
+}
+
+std::vector<std::string> WakeupTree::get_single_process_texts() const
+{
+ std::vector<std::string> trace;
+ for (const auto* child : root_->children_) {
+ const auto t = child->get_action();
+ const auto message = xbt::string_printf("Actor %ld: %s", t->aid_, t->to_string(true).c_str());
+ trace.push_back(std::move(message));
+ }
+ return trace;
+}
+
+std::optional<aid_t> WakeupTree::get_min_single_process_actor() const
+{
+ if (const auto node = get_min_single_process_node(); node.has_value()) {
+ return node.value()->get_actor();
+ }
+ return std::nullopt;
+}
+
+std::optional<WakeupTreeNode*> WakeupTree::get_min_single_process_node() const
+{
+ if (empty()) {
+ return std::nullopt;
+ }
+ // INVARIANT: The induced post-order relation always places children
+ // in order before the parent. The list of children maintained by
+ // each node represents that ordering, and the first child of
+ // the root is by definition the smallest of the single-process nodes
+ xbt_assert(not this->root_->children_.empty(), "What the");
+ return this->root_->children_.front();
+}
+
+WakeupTree WakeupTree::make_subtree_rooted_at(WakeupTreeNode* root)
+{
+ // Perform a BFS search to perform a deep copy of the portion
+ // of the tree underneath and including `root`. Note that `root`
+ // is contained within the context of a *different* wakeup tree;
+ // hence, we have to be careful to update each node's children
+ // appropriately
+ auto subtree = WakeupTree();
+
+ std::list<std::pair<WakeupTreeNode*, WakeupTreeNode*>> frontier{std::make_pair(root, subtree.root_)};
+ while (not frontier.empty()) {
+ auto [node_in_other_tree, subtree_equivalent] = frontier.front();
+ frontier.pop_front();
+
+ // For each child of the node corresponding to that in `subtree`,
+ // make clones of each of its children and add them to `frontier`
+ // to that their children are added, and so on.
+ for (WakeupTreeNode* child_in_other_tree : node_in_other_tree->get_ordered_children()) {
+ WakeupTreeNode* child_equivalent = subtree.make_node(child_in_other_tree->get_action());
+ subtree_equivalent->add_child(child_equivalent);
+ frontier.push_back(std::make_pair(child_in_other_tree, child_equivalent));
+ }
+ }
+ return subtree;
+}
+
+void WakeupTree::remove_subtree_rooted_at(WakeupTreeNode* root)
+{
+ if (not contains(root)) {
+ throw std::invalid_argument("Attempting to remove a subtree pivoted from a node "
+ "that is not contained in this wakeup tree");
+ }
+
+ std::list<WakeupTreeNode*> subtree_contents{root};
+ std::list<WakeupTreeNode*> frontier{root};
+ while (not frontier.empty()) {
+ const auto* node = frontier.front();
+ frontier.pop_front();
+ for (const auto& child : node->get_ordered_children()) {
+ frontier.push_back(child);
+ subtree_contents.push_back(child);
+ }
+ }
+
+ // After having found each node with BFS, now we can
+ // remove them. This prevents the "joys" of iteration during mutation.
+ // We also remove the `root` from being referenced by its own parent (since
+ // it will soon be destroyed)
+ root->detatch_from_parent();
+ for (WakeupTreeNode* node_to_remove : subtree_contents) {
+ this->remove_node(node_to_remove);
+ }
+}
+
+void WakeupTree::remove_min_single_process_subtree()
+{
+ if (const auto node = get_min_single_process_node(); node.has_value()) {
+ remove_subtree_rooted_at(node.value());
+ }
+}
+
+bool WakeupTree::contains(const WakeupTreeNode* node) const
+{
+ return std::find_if(this->nodes_.begin(), this->nodes_.end(), [=](const auto& pair) { return pair.first == node; }) !=
+ this->nodes_.end();
+}
+
+WakeupTreeNode* WakeupTree::make_node(std::shared_ptr<Transition> u)
+{
+ auto node = std::make_unique<WakeupTreeNode>(std::move(u));
+ auto* node_handle = node.get();
+ this->nodes_[node_handle] = std::move(node);
+ return node_handle;
+}
+
+void WakeupTree::insert_node(std::unique_ptr<WakeupTreeNode> node)
+{
+ auto* node_handle = node.get();
+ this->nodes_[node_handle] = std::move(node);
+}
+
+void WakeupTree::remove_node(WakeupTreeNode* node)
+{
+ this->nodes_.erase(node);
+}
+
+WakeupTree::InsertionResult WakeupTree::insert(const Execution& E, const PartialExecution& w)
+{
+ // See section 6.2 of Abdulla. et al.'s 2017 ODPOR paper for details
+
+ // Find the first node `v` in the tree such that
+ // `v ~_[E] w` and `v` is not a leaf node
+ for (WakeupTreeNode* node : *this) {
+ if (const auto shortest_sequence = E.get_shortest_odpor_sq_subset_insertion(node->get_sequence(), w);
+ shortest_sequence.has_value()) {
+ // Insert the sequence as a child of `node`, but only
+ // if the node is not already a leaf
+ if (not node->is_leaf() || node == this->root_) {
+ // NOTE: It's entirely possible that the shortest
+ // sequence we are inserting is empty. Consider the
+ // following two cases:
+ //
+ // 1. `w` is itself empty. Evidently, insertion succeeds but nothing needs
+ // to happen
+ //
+ // 2. a leaf node in the tree already contains `w` exactly.
+ // In this case, the empty `w'` returned (viz. `shortest_seq`)
+ // such that `w [=_[E] v.w'` would be empty
+ this->insert_sequence_after(node, shortest_sequence.value());
+ return node == this->root_ ? InsertionResult::root : InsertionResult::interior_node;
+ }
+ // Since we're following the post-order traversal of the tree,
+ // the first such node we see is the smallest w.r.t "<"
+ return InsertionResult::leaf;
+ }
+ }
+ xbt_die("Insertion should always succeed with the root node (which contains no "
+ "prior execution). If we've reached this point, this implies either that "
+ "the wakeup tree traversal is broken or that computation of the shortest "
+ "sequence to insert into the tree is broken");
+}
+
+void WakeupTree::insert_sequence_after(WakeupTreeNode* node, const PartialExecution& w)
+{
+ WakeupTreeNode* cur_node = node;
+ for (const auto& w_i : w) {
+ WakeupTreeNode* new_node = this->make_node(w_i);
+ cur_node->add_child(new_node);
+ cur_node = new_node;
+ }
+}
+
+} // namespace simgrid::mc::odpor