+ - Execution->setHost() can be called after start(), to migrate it.
+ - Comm::test_any() is now implemented.
+ - s4u::Actor now has onCreation() and onDestruction() signals.
+ - Install some kernel header files for the users' plugins and more.
+ Warning, their API is really not stable yet.
+ include/simgrid/kernel/resource/{Action,Resource,Model}.hpp
+ include/simgrid/kernel/routing/*Zone.hpp
+
+ SimDag
+ - SD_task_dependency_add(): remove unused parameters 'name' and 'data'.
+
+ Build System and other cleanups:
+ - Remove unused run-time parameter "tracing/onelink-only".
+ - SimGrid now works with intel compilers (MC still buggy)
+ - Remove XBT_LOG_CONNECT, it should be useless nowadays.
+ - tesh kills subprocesses on timeout (but not on windows)
+
+ PLATFORM:
+ - Rename FULLDUPLEX into SPLITDUPLEX (old name still accepted)
+
+ Fixed bugs:
+ - #194: Feature request: simgrid::s4u::Comm::test_any()
+ - #245: migrating an actor does not migrate its execution
+ - #254: Something seems wrong with s4u::Actor::kill(aid_t)
+ - #256: Modernize FindSimGrid.cmake
+ - #257: Fix (ab)use of CMake install
+
+----------------------------------------------------------------------------
+
+SimGrid (3.18) Released December 24 2017
+
+ The "Ho Ho Ho! SimGrid 4 beta is coming to town" release.
+
+ MSG IS NOW DEPRECATED. Please use S4U for new projects.
+ - Support for MSG should not be removed from SimGrid before 2020,
+ but future evolutions will be limited to the integration of
+ user-provided patches.
+
+ S4U New features
+ - s4u::onDeadlock() signal, run before stopping the simulation.
+ - s4u::Exec: asynchronous executions (abstraction of background
+ threads)
+ - s4u::Host->getLoad() returns the achieved speed in flops/s
+
+ S4U API changes
+ - Link::name() is deprecated and will be removed in v3.21, use
+ Link::getCname() instead.
+ - Mailbox::getName() changed to return a std::string, use
+ Mailbox::getCname() instead to get a char*.
+ - Storage::getName() changed to return a std::string, use
+ Storage::getCname() instead to get a char*.
+ - s4u::allStorages() becomes s4u::getStorageList(whereTo)
+ to have both allocation and deallocation of the map in user space.