-/* Copyright (c) 2007-2015. The SimGrid Team.
- * All rights reserved. */
+/* Copyright (c) 2007-2017. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
-#ifndef _NS3_SIM_H
-#define _NS3_SIM_H
-
-#ifdef __cplusplus
+#ifndef NS3_SIM_H
+#define NS3_SIM_H
#include <cstdint>
-#include "ns3/core-module.h"
-#include "my-point-to-point-helper.h"
-
-#include "ns3/node.h"
-#include "ns3/global-route-manager.h"
-#include "ns3/csma-helper.h"
-#include "ns3/internet-stack-helper.h"
-#include "ns3/ipv4-address-helper.h"
-#include "ns3/point-to-point-helper.h"
-#include "ns3/packet-sink-helper.h"
-#include "ns3/inet-socket-address.h"
-#include "ns3/tcp-socket-factory.h"
-
-struct MySocket{
- std::uint32_t bufferedBytes;
- std::uint32_t sentBytes;
- std::uint32_t remaining;
- std::uint32_t totalBytes;
- char finished;
- void* action;
-};
-
-//Simulator s;
-class NS3Sim {
+#include "ns3_interface.h"
-private:
+#include <ns3/csma-helper.h>
+#include <ns3/global-route-manager.h>
+#include <ns3/internet-stack-helper.h>
+#include <ns3/ipv4-address-helper.h>
+#include <ns3/packet-sink-helper.h>
+#include <ns3/point-to-point-helper.h>
+#include <ns3/tcp-socket-factory.h>
+class SgFlow {
public:
- NS3Sim();
- ~NS3Sim();
- void create_flow_NS3(ns3::Ptr<ns3::Node> src,
- ns3::Ptr<ns3::Node> dst,
- std::uint16_t port_number,
- double start,
- const char *addr,
- std::uint32_t TotalBytes,
- void * action);
- void simulator_start(double min);
+ SgFlow(uint32_t totalBytes, simgrid::surf::NetworkNS3Action* action);
+
+ // private:
+ std::uint32_t bufferedBytes_ = 0;
+ std::uint32_t sentBytes_ = 0;
+ std::uint32_t remaining_;
+ std::uint32_t totalBytes_;
+ bool finished_ = false;
+ simgrid::surf::NetworkNS3Action* action_;
};
-#endif /* __cplusplus */
+void StartFlow(ns3::Ptr<ns3::Socket> sock, const char* to, uint16_t port_number);
+
+static inline const char* transformSocketPtr(ns3::Ptr<ns3::Socket> localSocket)
+{
+ static char key[24];
+ std::stringstream sstream;
+ sstream << localSocket;
+ snprintf(key, 24, "%s", sstream.str().c_str());
+
+ return key;
+}
#endif