low, you'll get a segfault. The token ring example, which is quite simple,
runs with 40kb stacks.
+\subsection faq_longjmp longjmp madness
+
+This is when valgrind starts complaining about longjmp things, just like:
+
+\verbatim ==21434== Conditional jump or move depends on uninitialised value(s)
+==21434== at 0x420DBE5: longjmp (longjmp.c:33)
+==21434==
+==21434== Use of uninitialised value of size 4
+==21434== at 0x420DC3A: __longjmp (__longjmp.S:48)
+\endverbatim
+
+or even when it reports scary things like:
+
+\verbatim ==24023== Warning: client switching stacks? SP change: 0xBE3FF618 --> 0xBE7FF710
+x86->IR: unhandled instruction bytes: 0xF4 0xC7 0x83 0xD0
+==24023== to suppress, use: --max-stackframe=4194552 or greater
+==24023== Your program just tried to execute an instruction that Valgrind
+==24023== did not recognise. There are two possible reasons for this.
+==24023== 1. Your program has a bug and erroneously jumped to a non-code
+==24023== location. If you are running Memcheck and you just saw a
+==24023== warning about a bad jump, it's probably your program's fault.
+==24023== 2. The instruction is legitimate but Valgrind doesn't handle it,
+==24023== i.e. it's Valgrind's fault. If you think this is the case or
+==24023== you are not sure, please let us know.
+==24023== Either way, Valgrind will now raise a SIGILL signal which will
+==24023== probably kill your program.
+==24023==
+==24023== Process terminating with default action of signal 4 (SIGILL)
+==24023== Illegal opcode at address 0x420D234
+==24023== at 0x420D234: abort (abort.c:124)
+\endverbatim
+
+This is the sign that you didn't used the exception mecanism well. Most
+probably, you have a <tt>return;</tt> somewhere within a <tt>TRY{}</tt>
+block. This is <b>evil</b>, and you must not do this. Did you read the section
+about \ref XBT_ex??
+
\subsection faq_flexml_limit I get the message "surf_parse_lex: Assertion `next<limit' failed."
This is because your platform file is too big for the parser.
the development of FleXML, I can grant you that any patches would be really
welcome and quickly integrated.
+\subsection faq_gras_transport GRAS spits networking error messages
+
+Gras, on real platforms, naturally use regular sockets to communicate. They
+are deeply hiden in the gras abstraction, but when things go wrong, you may
+get some weird error messages. Here are some example, with the probable
+reason:
+
+ - <b>Transport endpoint is not connected</b>: several processes try to open
+ a server socket on the same port number of the same machine. This is
+ naturally bad and each process should pick its own port number for this.\n
+ Maybe, you just have some processes remaining from a previous experiment
+ on your machine.\n
+ Killing them may help, but again if you kill -KILL them, you'll have to
+ wait for a while: they didn't close there sockets properly and the system
+ needs a while to notice that this port is free again.
+
+ - <b>Socket closed by remote side</b>: if the remote process is not
+ supposed to close the socket at this point, it may be dead.
+
+ - <b>Connection reset by peer</b>: I found this on internet about this
+ error. I think it's what's happening here, too:\n
+ <i>This basically means that a network error occurred while the client was
+ receiving data from the server. But what is really happening is that the
+ server actually accepts the connection, processes the request, and sends
+ a reply to the client. However, when the server closes the socket, the
+ client believes that the connection has been terminated abnormally
+ because the socket implementation sends a TCP reset segment telling the
+ client to throw away the data and report an error.\n
+ Sometimes, this problem is caused by not properly closing the
+ input/output streams and the socket connection. Make sure you close the
+ input/output streams and socket connection properly. If everything is
+ closed properly, however, and the problem persists, you can work around
+ it by adding a one-second sleep before closing the streams and the
+ socket. This technique, however, is not reliable and may not work on all
+ systems.</i>\n
+ Since GRAS sockets are closed properly (repeat after me: there is no bug
+ in GRAS), it is either that you are closing your sockets on server side
+ before the client get a chance to read them (use gras_os_sleep() to delay
+ the server), or the server died awfully before the client got the data.
+
+
\subsection faq_deadlock There is a deadlock !!!
Unfortunately, we cannot debug every code written in SimGrid. We