SimGrid4 will follow the these rules:
- - filenames are unique in the whole project
+ - filenames are unique in the whole project
(because of a bug in Sonar coverage computation)
C++
- fields, methods and variables are in snake_case()
- variables and functions are in snake_case()
- typedefs do not hide the pointers, i.e. * must be explicit
char* sg_host_get_name(sg_host_t* host);
-
+
This is different from the old convention (described below), that
should not be used in S4U and its bindings, nor in the kernel.