#include <boost/intrusive_ptr.hpp>
+#include <xbt/Extendable.hpp>
#include <xbt/base.h>
#include <xbt/functional.hpp>
#include <xbt/string.hpp>
*/
/** @brief Simulation Agent */
-XBT_PUBLIC_CLASS Actor {
+XBT_PUBLIC_CLASS Actor : public simgrid::xbt::Extendable<Actor>
+{
+
friend Mailbox;
friend simgrid::simix::ActorImpl;
+ friend simgrid::kernel::activity::MailboxImpl;
simix::ActorImpl* pimpl_ = nullptr;
/** Wrap a (possibly non-copyable) single-use task into a `std::function` */
*
* If the actor is restarted, the actor has a fresh copy of the function.
*/
- static ActorPtr createActor(const char* name, s4u::Host *host, double killTime, std::function<void()> code);
-
- static ActorPtr createActor(const char* name, s4u::Host *host, std::function<void()> code)
- {
- return createActor(name, host, -1.0, std::move(code));
- }
+ static ActorPtr createActor(const char* name, s4u::Host* host, std::function<void()> code);
/** Create an actor using code
*
// Create actor from function name:
- static ActorPtr createActor(const char* name, s4u::Host *host, double killTime,
- const char* function, std::vector<std::string> args);
-
- static ActorPtr createActor(const char* name, s4u::Host *host, const char* function,
- std::vector<std::string> args)
- {
- return createActor(name, host, -1.0, function, std::move(args));
- }
+ static ActorPtr createActor(const char* name, s4u::Host* host, const char* function, std::vector<std::string> args);
// ***** Methods *****