Another good old example, where one Master process has a bunch of task to dispatch to a set of several Worker
processes.
-@section msg_ex_async Asynchronous communications
+@section s4u_ex_async Asynchronous communications
+
+ - <b>Basic asynchronous communications</b>.
+ @ref examples/s4u/async-wait/s4u-async-wait.cpp \n
+ Illustrates how to have non-blocking communications, that are
+ communications running in the background leaving the process free
+ to do something else during their completion. The main functions
+ involved are @ref simgrid::s4u::Comm::put_async and
+ @ref simgrid::s4u::Comm::wait().
- <b>Waiting for all communications in a set</b>.
@ref examples/s4u/async-waitall/s4u-async-waitall.cpp\n
@ref examples/s4u/actor-kill/s4u-actor-kill.cpp \n
Actors can forcefully stop other actors with the @ref kill method.
+ - <b>Controling the actor life cycle</b>.
+ @ref examples/s4u/actor-startkilltime/s4u-actor-startkilltime.cpp \n
+ You can specify a start time and a kill time in the deployment
+ file. See all *_d.xml files in this directory.
+
- <b>Migrating Actors</b>.
@ref examples/s4u/actor-migration/s4u-actor-migration.cpp \n
Actors can move or be moved from a host to another with the @ref migrate method.