+ XBT_INFO("Kill victimB, even if it's already dead"); /* that's a no-op, there is no zombies in SimGrid */
+ victimB->kill(); // the actor is automatically garbage-collected after this last reference
+
+ simgrid::s4u::this_actor::sleep_for(1);
+
+ XBT_INFO("Start a new actor, and kill it right away");
+ simgrid::s4u::ActorPtr victimC =
+ simgrid::s4u::Actor::create("victim C", simgrid::s4u::Host::by_name("Jupiter"), victimA_fun);
+ victimC->kill();
+
+ simgrid::s4u::this_actor::sleep_for(1);
+
+ XBT_INFO("Killing everybody but myself");
+ simgrid::s4u::Actor::kill_all();