/** An actor is an independent stream of execution in your distributed application.
*
- * \rst
+ * @beginrst
* It is located on a (simulated) :cpp:class:`host <simgrid::s4u::Host>`, but can interact
* with the whole simulated platform.
*
* The `documentation of this standard <http://en.cppreference.com/w/cpp/thread>`_
* may help to understand the philosophy of the SimGrid actors.
*
- * \endrst */
+ * @endrst
+ */
class XBT_PUBLIC Actor : public xbt::Extendable<Actor> {
#ifndef DOXYGEN
friend Exec;
/** Retrieve a reference to myself */
static Actor* self();
- /** Fired when a new actor has been created **/
+#ifndef DOXYGEN
static xbt::signal<void(Actor&)> on_creation;
- /** Signal to others that an actor has been suspended**/
static xbt::signal<void(Actor const&)> on_suspend;
- /** Signal to others that an actor has been resumed **/
static xbt::signal<void(Actor const&)> on_resume;
- /** Signal to others that an actor is sleeping **/
static xbt::signal<void(Actor const&)> on_sleep;
- /** Signal to others that an actor wakes up for a sleep **/
static xbt::signal<void(Actor const&)> on_wake_up;
- /** Signal to others that an actor is has been migrated to another host **/
static xbt::signal<void(const Actor&, const Host& previous_location)> on_host_change;
-#ifndef DOXYGEN
- static xbt::signal<void(Actor const&)> on_migration_start; // XBT_ATTRIB_DEPRECATED_v329
- static xbt::signal<void(Actor const&)> on_migration_end; // XBT_ATTRIB_DEPRECATED_v329
+ static xbt::signal<void(Actor const&)> on_termination;
+ static xbt::signal<void(Actor const&)> on_destruction;
#endif
- /** Signal indicating that an actor terminated its code.
+public:
+ /** Add a callback fired when a new actor has been created **/
+ static void on_creation_cb(const std::function<void(Actor&)>& cb) { on_creation.connect(cb); }
+ /** Add a callback fired when an actor has been suspended**/
+ static void on_suspend_cb(const std::function<void(Actor const&)> cb) { on_suspend.connect(cb); }
+ /** Add a callback fired when an actor has been resumed **/
+ static void on_resume_cb(const std::function<void(Actor const&)>& cb) { on_resume.connect(cb); }
+ /** Add a callback fired when an actor starts sleeping **/
+ static void on_sleep_cb(const std::function<void(Actor const&)>& cb) { on_sleep.connect(cb); }
+ /** Add a callback fired when an actor wakes up from a sleep **/
+ static void on_wake_up_cb(const std::function<void(Actor const&)>& cb) { on_wake_up.connect(cb); }
+ /** Add a callback fired when an actor is has been migrated to another host **/
+ static void on_host_change_cb(const std::function<void(const Actor&, const Host& previous_location)>& cb)
+ {
+ on_host_change.connect(cb);
+ }
+
+ /** Add a callback fired when an actor terminates its code.
* @beginrst
* The actor may continue to exist if it is still referenced in the simulation, but it's not active anymore.
* If you want to free extra data when the actor's destructor is called, use :cpp:var:`Actor::on_destruction`.
* If you want to register to the termination of a given actor, use :cpp:func:`this_actor::on_exit()` instead.
* @endrst
*/
- static xbt::signal<void(Actor const&)> on_termination;
- /** Signal indicating that an actor is about to disappear (its destructor was called).
+ static void on_termination_cb(const std::function<void(Actor const&)>& cb) { on_termination.connect(cb); }
+ /** Add a callback fired when an actor is about to disappear (its destructor was called).
* This signal is fired for any destructed actor, which is mostly useful when designing plugins and extensions.
* If you want to react to the end of the actor's code, use Actor::on_termination instead.
* If you want to register to the termination of a given actor, use this_actor::on_exit() instead.*/
- static xbt::signal<void(Actor const&)> on_destruction;
+ static void on_destruction_cb(const std::function<void(Actor const&)>& cb) { on_destruction.connect(cb); }
/** Create an actor from a std::function<void()>.
* If the actor is restarted, it gets a fresh copy of the function. */
/** Start a previously initialized actor */
ActorPtr start(const std::function<void()>& code);
+ template <class F> ActorPtr start(F code) { return start(std::function<void()>(std::move(code))); }
+
+ template <class F, class... Args,
+ // This constructor is enabled only if the call code(args...) is valid:
+#ifndef DOXYGEN /* breathe seem to choke on function signatures in template parameter, see breathe#611 */
+ typename = typename std::result_of_t<F(Args...)>
+#endif
+ >
+ ActorPtr start(F code, Args... args)
+ {
+ return start(std::bind(std::move(code), std::move(args)...));
+ }
+
+ ActorPtr start(const std::function<void()>& code, std::vector<std::string> args);
+
/** Create an actor from a callable thing. */
template <class F> static ActorPtr create(const std::string& name, s4u::Host* host, F code)
{
/** Create an actor using a callable thing and its arguments.
*
* Note that the arguments will be copied, so move-only parameters are forbidden */
+
template <class F, class... Args,
// This constructor is enabled only if the call code(args...) is valid:
- typename = typename std::result_of_t<F(Args...)>>
+#ifndef DOXYGEN /* breathe seem to choke on function signatures in template parameter, see breathe#611 */
+ typename = typename std::result_of_t<F(Args...)>
+#endif
+ >
static ActorPtr create(const std::string& name, s4u::Host* host, F code, Args... args)
{
return create(name, host, std::bind(std::move(code), std::move(args)...));
/** Returns whether or not this actor has been daemonized or not **/
bool is_daemon() const;
+ static bool is_maestro();
/** Retrieves the name of that actor as a C++ string */
const simgrid::xbt::string& get_name() const;
* to take care of this yourself (only you knows which ones should be migrated).
*/
void set_host(Host* new_host);
-#ifndef DOXYGEN
- XBT_ATTRIB_DEPRECATED_v329("Please use set_host() instead") void migrate(Host* new_host) { set_host(new_host); }
-#endif
/** Ask the actor to die.
*
/** Returns the internal implementation of this actor */
kernel::actor::ActorImpl* get_impl() const { return pimpl_; }
- /** Retrieve the property value (or nullptr if not set) */
+ /** Retrieve the list of properties for that actor */
const std::unordered_map<std::string, std::string>*
get_properties() const; // FIXME: do not export the map, but only the keys or something
+
+ /** Retrieve the property value (or nullptr if not set) */
const char* get_property(const std::string& key) const;
+
+ /** Set a property (old values will be overwritten) */
void set_property(const std::string& key, const std::string& value);
};
/** Block the current actor until the built parallel execution terminates
*
- * \rst
+ * @beginrst
* .. _API_s4u_parallel_execute:
*
* **Example of use:** `examples/cpp/exec-ptask/s4u-exec-ptask.cpp
* models, and you must :ref:`use the ptask_L07 host model <options_model_select>` for that. Note that you can mix
* regular executions and communications with parallel executions, provided that the host model is ptask_L07.
*
- * \endrst
+ * @endrst
*/
/** Block the current actor until the built parallel execution completes */
XBT_PUBLIC void parallel_execute(const std::vector<s4u::Host*>& hosts, const std::vector<double>& flops_amounts,
const std::vector<double>& bytes_amounts);
-XBT_ATTRIB_DEPRECATED_v329("Please use exec_init(...)->wait_for(timeout)") XBT_PUBLIC
- void parallel_execute(const std::vector<s4u::Host*>& hosts, const std::vector<double>& flops_amounts,
- const std::vector<double>& bytes_amounts, double timeout);
-
/** Initialize a sequential execution that must then be started manually */
XBT_PUBLIC ExecPtr exec_init(double flops_amounts);
/** Initialize a parallel execution that must then be started manually */
XBT_PUBLIC void yield();
/** @brief kill the current actor. */
-XBT_PUBLIC void exit();
+XBT_ATTRIB_NORETURN XBT_PUBLIC void exit();
/** @brief Add a function to the list of "on_exit" functions of the current actor.
*
/** @brief Migrate the current actor to a new host. */
XBT_PUBLIC void set_host(Host* new_host);
-#ifndef DOXYGEN
-XBT_ATTRIB_DEPRECATED_v329("Please use set_host() instead") XBT_PUBLIC void migrate(Host* new_host);
-#endif
}