delete evt;
}
if (action_queues.find(actor_name_string) != action_queues.end()) {
- std::queue<ReplayAction*>* myqueue = action_queues.at(actor_name_string);
- delete myqueue;
+ delete action_queues.at(actor_name_string);
action_queues.erase(actor_name_string);
}
} else { // Should have got my trace file in argument