+void MSG_process_join(sg_actor_t actor, double timeout)
+{
+ sg_actor_join(actor, timeout);
+}
+void MSG_process_kill(sg_actor_t actor)
+{
+ sg_actor_kill(actor);
+}
+void MSG_process_killall()
+{
+ sg_actor_kill_all();
+}
+void MSG_process_set_kill_time(sg_actor_t actor, double kill_time)
+{
+ sg_actor_set_kill_time(actor, kill_time);
+}
+void MSG_process_yield()
+{
+ sg_actor_yield();
+}