* is important in cases
*/
class ActorState {
-
/**
* @brief The transitions that the actor is allowed to execute from this
- * state.
+ * state, viz. those that are enabled for this actor
+ *
+ * Most actors can take only a single action from any given state.
+ * However, when an actor executes a transition with multiple
+ * possible variations (e.g. an MC_Random() [see class: RandomTransition]
+ * for more details]), multiple enabled actions are defined
+ *
+ * @invariant The transitions are arranged such that an actor
+ * with multiple possible paths of execution will contain all
+ * such transitions such that `pending_transitions_[i]` represents
+ * the variation of the transition with `times_considered = i`.
+ *
+ * TODO: If only a subset of transitions of an actor that can
+ * take multiple transitions in some state are truly enabled,
+ * we would instead need to map `times_considered` to a transition,
+ * as the map is currently implicit in the ordering of the transitions
+ * in the vector
*
* TODO: If a single transition is taken at a time in a concurrent system,
* then nearly all of the transitions from in a state `s'` after taking
* This means there may be a way to store the list once and apply differences
* rather than repeating elements frequently.
*/
- std::vector<std::unique_ptr<Transition>> pending_transitions_;
+ std::vector<std::shared_ptr<Transition>> pending_transitions_;
/* Possible exploration status of an actor transition in a state.
* Either the checker did not consider the transition, or it was considered and still to do, or considered and
public:
ActorState(aid_t aid, bool enabled, unsigned int max_consider) : ActorState(aid, enabled, max_consider, {}) {}
- ActorState(aid_t aid, bool enabled, unsigned int max_consider, std::vector<std::unique_ptr<Transition>> transitions)
- : aid_(aid), max_consider_(max_consider), enabled_(enabled), pending_transitions_(std::move(transitions))
+ ActorState(aid_t aid, bool enabled, unsigned int max_consider, std::vector<std::shared_ptr<Transition>> transitions)
+ : pending_transitions_(std::move(transitions)), aid_(aid), max_consider_(max_consider), enabled_(enabled)
{
}
unsigned int do_consider()
{
if (max_consider_ <= times_considered_ + 1)
- set_done();
+ mark_done();
return times_considered_++;
}
unsigned int get_times_considered() const { return times_considered_; }
this->state_ = InterleavingType::todo;
this->times_considered_ = 0;
}
- void set_done() { this->state_ = InterleavingType::done; }
+ void mark_done() { this->state_ = InterleavingType::done; }
- Transition* get_transition(unsigned times_considered)
+ inline Transition* get_transition(unsigned times_considered)
{
- xbt_assert(times_considered <= this->pending_transitions_.size(),
- "Actor %lu does not have a state available transition with `times_considered = %d`,\n"
+ xbt_assert(times_considered < this->pending_transitions_.size(),
+ "Actor %ld does not have a state available transition with `times_considered = %u`,\n"
"yet one was asked for",
aid_, times_considered);
return this->pending_transitions_[times_considered].get();
}
+
+ inline void set_transition(std::unique_ptr<Transition> t, unsigned times_considered)
+ {
+ xbt_assert(times_considered < this->pending_transitions_.size(),
+ "Actor %ld does not have a state available transition with `times_considered = %u`, "
+ "yet one was attempted to be set",
+ aid_, times_considered);
+ this->pending_transitions_[times_considered] = std::move(t);
+ }
};
} // namespace simgrid::mc