/** Retrieves the host on which the current actor is running */
static s4u::Host* current();
+ XBT_ATTRIB_DEPRECATED_v323("Please use Host::get_name()") simgrid::xbt::string const& getName() const
+ {
+ return name_;
+ }
+ XBT_ATTRIB_DEPRECATED_v323("Please use Host::get_cname()") const char* getCname() const { return name_.c_str(); }
+
/** Retrieves the name of that host as a C++ string */
- simgrid::xbt::string const& getName() const { return name_; }
+ simgrid::xbt::string const& get_name() const { return name_; }
/** Retrieves the name of that host as a C string */
- const char* getCname() const { return name_.c_str(); }
+ const char* get_cname() const { return name_.c_str(); }
void actorList(std::vector<ActorPtr> * whereto);
std::unordered_map<std::string, Storage*> const& getMountedStorages();
void routeTo(Host* dest, std::vector<Link*>& links, double* latency);
- void routeTo(Host* dest, std::vector<surf::LinkImpl*>& links, double* latency);
+ void routeTo(Host* dest, std::vector<kernel::resource::LinkImpl*>& links, double* latency);
/** Block the calling actor on an execution located on the called host
*