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Various sonar cleanups
[simgrid.git] / src / mc / api / State.cpp
index fb24019..f537a48 100644 (file)
-/* Copyright (c) 2008-2022. The SimGrid Team. All rights reserved.          */
+/* Copyright (c) 2008-2023. The SimGrid Team. All rights reserved.          */
 
 /* This program is free software; you can redistribute it and/or modify it
  * under the terms of the license (GNU LGPL) which comes with this package. */
 
 #include "src/mc/api/State.hpp"
-#include "src/mc/Session.hpp"
-#include "src/mc/api.hpp"
+#include "src/mc/api/strategy/BasicStrategy.hpp"
+#include "src/mc/api/strategy/MaxMatchComm.hpp"
+#include "src/mc/api/strategy/MinMatchComm.hpp"
+#include "src/mc/api/strategy/UniformStrategy.hpp"
+#include "src/mc/explo/Exploration.hpp"
 #include "src/mc/mc_config.hpp"
+#include "xbt/random.hpp"
 
+#include <algorithm>
 #include <boost/range/algorithm.hpp>
 
 XBT_LOG_NEW_DEFAULT_SUBCATEGORY(mc_state, mc, "Logging specific to MC states");
 
-using simgrid::mc::remote;
-using api = simgrid::mc::Api;
-
-namespace simgrid {
-namespace mc {
+namespace simgrid::mc {
 
 long State::expended_states_ = 0;
 
-State::State() : num_(++expended_states_)
-{
-  const unsigned long maxpid = api::get().get_maxpid();
-  actor_states_.resize(maxpid);
-  transition_.reset(new Transition());
-  /* Stateful model checking */
-  if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination) {
-    auto snapshot_ptr = api::get().take_snapshot(num_);
-    system_state_     = std::shared_ptr<simgrid::mc::Snapshot>(snapshot_ptr);
-    if (_sg_mc_comms_determinism || _sg_mc_send_determinism) {
-      copy_incomplete_comm_pattern();
-      copy_index_comm_pattern();
-    }
+State::State(RemoteApp& remote_app) : num_(++expended_states_)
+{
+  XBT_VERB("Creating a guide for the state");
+
+  if (_sg_mc_strategy == "none")
+    strategy_ = std::make_shared<BasicStrategy>();
+  else if (_sg_mc_strategy == "max_match_comm")
+    strategy_ = std::make_shared<MaxMatchComm>();
+  else if (_sg_mc_strategy == "min_match_comm")
+    strategy_ = std::make_shared<MinMatchComm>();
+  else if (_sg_mc_strategy == "uniform") {
+    xbt::random::set_mersenne_seed(_sg_mc_random_seed);
+    strategy_ = std::make_shared<UniformStrategy>();
+  } else
+    THROW_IMPOSSIBLE;
+
+  remote_app.get_actors_status(strategy_->actors_to_run_);
+}
+
+State::State(RemoteApp& remote_app, std::shared_ptr<State> parent_state)
+    : incoming_transition_(parent_state->get_transition_out()), num_(++expended_states_), parent_state_(parent_state)
+{
+  if (_sg_mc_strategy == "none")
+    strategy_ = std::make_shared<BasicStrategy>();
+  else if (_sg_mc_strategy == "max_match_comm")
+    strategy_ = std::make_shared<MaxMatchComm>();
+  else if (_sg_mc_strategy == "min_match_comm")
+    strategy_ = std::make_shared<MinMatchComm>();
+  else if (_sg_mc_strategy == "uniform")
+    strategy_ = std::make_shared<UniformStrategy>();
+  else
+    THROW_IMPOSSIBLE;
+  strategy_->copy_from(parent_state_->strategy_.get());
+
+  remote_app.get_actors_status(strategy_->actors_to_run_);
+
+  /* Copy the sleep set and eventually removes things from it: */
+  /* For each actor in the previous sleep set, keep it if it is not dependent with current transition.
+   * And if we kept it and the actor is enabled in this state, mark the actor as already done, so that
+   * it is not explored*/
+  for (const auto& [aid, transition] : parent_state_->get_sleep_set()) {
+    if (not incoming_transition_->depends(transition.get())) {
+      sleep_set_.try_emplace(aid, transition);
+      if (strategy_->actors_to_run_.count(aid) != 0) {
+        XBT_DEBUG("Actor %ld will not be explored, for it is in the sleep set", aid);
+        strategy_->actors_to_run_.at(aid).mark_done();
+      }
+    } else
+      XBT_DEBUG("Transition >>%s<< removed from the sleep set because it was dependent with incoming >>%s<<",
+                transition->to_string().c_str(), incoming_transition_->to_string().c_str());
   }
 }
 
 std::size_t State::count_todo() const
 {
-  return boost::range::count_if(this->actor_states_, [](simgrid::mc::ActorState const& a) { return a.is_todo(); });
+  return boost::range::count_if(this->strategy_->actors_to_run_, [](auto& pair) { return pair.second.is_todo(); });
 }
 
-Transition* State::get_transition() const
+std::size_t State::count_todo_multiples() const
 {
-  return transition_.get();
+  size_t count = 0;
+  for (auto const& [_, actor] : strategy_->actors_to_run_)
+    if (actor.is_todo())
+      count += actor.get_times_not_considered();
+
+  return count;
 }
 
-int State::next_transition() const
+aid_t State::next_transition() const
 {
-  std::vector<ActorInformation>& actors = mc_model_checker->get_remote_process().actors();
-  XBT_DEBUG("Search for an actor to run. %zu actors to consider", actors.size());
-  for (unsigned int i = 0; i < actors.size(); i++) {
-    aid_t aid                     = actors[i].copy.get_buffer()->get_pid();
-    const ActorState* actor_state = &actor_states_[aid];
+  XBT_DEBUG("Search for an actor to run. %zu actors to consider", strategy_->actors_to_run_.size());
+  for (auto const& [aid, actor] : strategy_->actors_to_run_) {
+    /* Only consider actors (1) marked as interleaving by the checker and (2) currently enabled in the application */
+    if (not actor.is_todo() || not actor.is_enabled() || actor.is_done()) {
+      if (not actor.is_todo())
+        XBT_DEBUG("Can't run actor %ld because it is not todo", aid);
+
+      if (not actor.is_enabled())
+        XBT_DEBUG("Can't run actor %ld because it is not enabled", aid);
+
+      if (actor.is_done())
+        XBT_DEBUG("Can't run actor %ld because it has already been done", aid);
 
-    /* Only consider actors (1) marked as interleaving by the checker and (2) currently enabled in the application*/
-    if (not actor_state->is_todo() || not simgrid::mc::session_singleton->actor_is_enabled(aid))
       continue;
+    }
 
-    return i;
+    return aid;
   }
   return -1;
 }
-void State::execute_next(int next)
+
+std::pair<aid_t, int> State::next_transition_guided() const
+{
+  return strategy_->next_transition();
+}
+
+aid_t State::next_odpor_transition() const
 {
-  std::vector<ActorInformation>& actors = mc_model_checker->get_remote_process().actors();
+  return wakeup_tree_.get_min_single_process_actor().value_or(-1);
+}
 
-  const kernel::actor::ActorImpl* actor = actors[next].copy.get_buffer();
-  aid_t aid                       = actor->get_pid();
-  int times_considered;
+// This should be done in GuidedState, or at least interact with it
+std::shared_ptr<Transition> State::execute_next(aid_t next, RemoteApp& app)
+{
+  // First, warn the guide, so it knows how to build a proper child state
+  strategy_->execute_next(next, app);
 
-  simgrid::mc::ActorState* actor_state = &actor_states_[aid];
-  /* This actor is ready to be executed. Prepare its execution when simcall_handle will be called on it */
-  if (actor->simcall_.observer_ != nullptr) {
-    times_considered = actor_state->get_times_considered_and_inc();
-    if (actor->simcall_.mc_max_consider_ <= actor_state->get_times_considered())
-      actor_state->set_done();
-  } else {
-    times_considered = 0;
-    actor_state->set_done();
-  }
+  // This actor is ready to be executed. Execution involves three phases:
 
-  executed_req_ = actor->simcall_;
+  // 1. Identify the appropriate ActorState to prepare for execution
+  // when simcall_handle will be called on it
+  auto& actor_state                        = strategy_->actors_to_run_.at(next);
+  const unsigned times_considered          = actor_state.do_consider();
+  const auto* expected_executed_transition = actor_state.get_transition(times_considered).get();
+  xbt_assert(expected_executed_transition != nullptr,
+             "Expected a transition with %u times considered to be noted in actor %ld", times_considered, next);
 
-  XBT_DEBUG("Let's run actor %ld (times_considered = %d)", aid, times_considered);
+  XBT_DEBUG("Let's run actor %ld (times_considered = %u)", next, times_considered);
 
+  // 2. Execute the actor according to the preparation above
   Transition::executed_transitions_++;
+  auto* just_executed = app.handle_simcall(next, times_considered, true);
+  xbt_assert(just_executed->type_ == expected_executed_transition->type_,
+             "The transition that was just executed by actor %ld, viz:\n"
+             "%s\n"
+             "is not what was purportedly scheduled to execute, which was:\n"
+             "%s\n",
+             next, just_executed->to_string().c_str(), expected_executed_transition->to_string().c_str());
+
+  // 3. Update the state with the newest information. This means recording
+  // both
+  //  1. what action was last taken from this state (viz. `executed_transition`)
+  //  2. what action actor `next` was able to take given `times_considered`
+  // The latter update is important as *more* information is potentially available
+  // about a transition AFTER it has executed.
+  outgoing_transition_ = std::shared_ptr<Transition>(just_executed);
+
+  actor_state.set_transition(outgoing_transition_, times_considered);
+  app.wait_for_requests();
 
-  transition_.reset(mc_model_checker->handle_simcall(aid, times_considered, true));
-  mc_model_checker->wait_for_requests();
+  return outgoing_transition_;
 }
 
-void State::copy_incomplete_comm_pattern()
+std::unordered_set<aid_t> State::get_backtrack_set() const
 {
-  incomplete_comm_pattern_.clear();
-  const unsigned long maxpid = api::get().get_maxpid();
-  for (unsigned long i = 0; i < maxpid; i++) {
-    std::vector<simgrid::mc::PatternCommunication> res;
-    for (auto const& comm : incomplete_communications_pattern[i])
-      res.push_back(comm->dup());
-    incomplete_comm_pattern_.push_back(std::move(res));
+  std::unordered_set<aid_t> actors;
+  for (const auto& [aid, state] : get_actors_list()) {
+    if (state.is_todo() || state.is_done()) {
+      actors.insert(aid);
+    }
   }
+  return actors;
 }
 
-void State::copy_index_comm_pattern()
+std::unordered_set<aid_t> State::get_sleeping_actors() const
 {
-  communication_indices_.clear();
-  for (auto const& list_process_comm : initial_communications_pattern)
-    this->communication_indices_.push_back(list_process_comm.index_comm);
+  std::unordered_set<aid_t> actors;
+  for (const auto& [aid, _] : get_sleep_set()) {
+    actors.insert(aid);
+  }
+  return actors;
+}
+
+std::unordered_set<aid_t> State::get_enabled_actors() const
+{
+  std::unordered_set<aid_t> actors;
+  for (const auto& [aid, state] : get_actors_list()) {
+    if (state.is_enabled()) {
+      actors.insert(aid);
+    }
+  }
+  return actors;
+}
+
+void State::seed_wakeup_tree_if_needed(const odpor::Execution& prior)
+{
+  // TODO: It would be better not to have such a flag.
+  if (has_initialized_wakeup_tree) {
+    XBT_DEBUG("Reached a node with the following initialized WuT:");
+    XBT_DEBUG("\n%s", wakeup_tree_.string_of_whole_tree().c_str());
+
+    return;
+  }
+  // TODO: Note that the next action taken by the actor may be updated
+  // after it executes. But we will have already inserted it into the
+  // tree and decided upon "happens-before" at that point for different
+  // executions :(
+  if (wakeup_tree_.empty()) {
+    // Find an enabled transition to pick
+    for (const auto& [_, actor] : get_actors_list()) {
+      if (actor.is_enabled()) {
+        // For each variant of the transition that is enabled, we want to insert the action into the tree.
+        // This ensures that all variants are searched
+        for (unsigned times = 0; times < actor.get_max_considered(); ++times) {
+          wakeup_tree_.insert(prior, odpor::PartialExecution{actor.get_transition(times)});
+        }
+        break; // Only one actor gets inserted (see pseudocode)
+      }
+    }
+  }
+  has_initialized_wakeup_tree = true;
+}
+
+void State::sprout_tree_from_parent_state()
+{
+
+  XBT_DEBUG("Initializing Wut with parent one:");
+  XBT_DEBUG("\n%s", parent_state_->wakeup_tree_.string_of_whole_tree().c_str());
+
+  xbt_assert(parent_state_ != nullptr, "Attempting to construct a wakeup tree for the root state "
+                                       "(or what appears to be, rather for state without a parent defined)");
+  const auto min_process_node = parent_state_->wakeup_tree_.get_min_single_process_node();
+  xbt_assert(min_process_node.has_value(), "Attempting to construct a subtree for a substate from a "
+                                           "parent with an empty wakeup tree. This indicates either that ODPOR "
+                                           "actor selection in State.cpp is incorrect, or that the code "
+                                           "deciding when to make subtrees in ODPOR is incorrect");
+  if (not(get_transition_in()->aid_ == min_process_node.value()->get_actor() &&
+          get_transition_in()->type_ == min_process_node.value()->get_action()->type_)) {
+    XBT_ERROR("We tried to make a subtree from a parent state who claimed to have executed `%s` on actor %ld "
+              "but whose wakeup tree indicates it should have executed `%s` on actor %ld. This indicates "
+              "that exploration is not following ODPOR. Are you sure you're choosing actors "
+              "to schedule from the wakeup tree? Trace so far:",
+              get_transition_in()->to_string(false).c_str(), get_transition_in()->aid_,
+              min_process_node.value()->get_action()->to_string(false).c_str(), min_process_node.value()->get_actor());
+    for (auto const& elm : Exploration::get_instance()->get_textual_trace())
+      XBT_ERROR("%s", elm.c_str());
+    xbt_abort();
+  }
+  this->wakeup_tree_ = odpor::WakeupTree::make_subtree_rooted_at(min_process_node.value());
+}
+
+void State::remove_subtree_using_current_out_transition()
+{
+  if (auto out_transition = get_transition_out(); out_transition != nullptr) {
+    if (const auto min_process_node = wakeup_tree_.get_min_single_process_node(); min_process_node.has_value()) {
+      xbt_assert((out_transition->aid_ == min_process_node.value()->get_actor()) &&
+                     (out_transition->type_ == min_process_node.value()->get_action()->type_),
+                 "We tried to make a subtree from a parent state who claimed to have executed `%s` "
+                 "but whose wakeup tree indicates it should have executed `%s`. This indicates "
+                 "that exploration is not following ODPOR. Are you sure you're choosing actors "
+                 "to schedule from the wakeup tree?",
+                 out_transition->to_string(false).c_str(),
+                 min_process_node.value()->get_action()->to_string(false).c_str());
+    }
+  }
+  wakeup_tree_.remove_min_single_process_subtree();
+}
+
+void State::remove_subtree_at_aid(const aid_t proc)
+{
+  wakeup_tree_.remove_subtree_at_aid(proc);
+}
+
+odpor::WakeupTree::InsertionResult State::insert_into_wakeup_tree(const odpor::PartialExecution& pe,
+                                                                  const odpor::Execution& E)
+{
+  return this->wakeup_tree_.insert(E, pe);
+}
+
+void State::do_odpor_unwind()
+{
+  if (auto out_transition = get_transition_out(); out_transition != nullptr) {
+    remove_subtree_using_current_out_transition();
+
+    // Only when we've exhausted all variants of the transition which
+    // can be chosen from this state do we finally add the actor to the
+    // sleep set. This ensures that the current logic handling sleep sets
+    // works with ODPOR in the way we intend it to work. There is not a
+    // good way to perform transition equality in SimGrid; instead, we
+    // effectively simply check for the presence of an actor in the sleep set.
+    if (not get_actors_list().at(out_transition->aid_).has_more_to_consider())
+      add_sleep_set(std::move(out_transition));
+  }
 }
 
-} // namespace mc
-} // namespace simgrid
+} // namespace simgrid::mc