const std::unordered_map<std::string, std::string>* props = actor->get_properties();
if (props == nullptr)
return nullptr;
- for (auto const& kv : *props) {
- xbt_dict_set(as_dict, kv.first.c_str(), xbt_strdup(kv.second.c_str()));
+ for (auto const& [key, value] : *props) {
+ xbt_dict_set(as_dict, key.c_str(), xbt_strdup(value.c_str()));
}
return as_dict;
}