+ return simgrid::s4u::ActorPtr(&self_context->process()->getIface());
+}
+
+ActorPtr Actor::createActor(const char* name, s4u::Host* host, std::function<void()> code)
+{
+ smx_actor_t actor = simcall_process_create(name, std::move(code), nullptr, host, nullptr);
+ return ActorPtr(&actor->getIface());
+}