-S4U (Simgrid for you) is the next interface of SimGrid, expected to be released with SimGrid 4.0.
-
-Even if it is not completely rock stable yet, it may well already fit
-your needs. You are welcome to try it and report any interface
-glitches that you see. Be however warned that the interface may change
-until its final release. You will have to adapt your code on the way.
-
-This file follows the Doxygen syntax to be included in the
-documentation, but it should remain readable directly.
+// S4U (Simgrid for you) is the next interface of SimGrid, expected to be released with SimGrid 4.0.
+//
+// Even if it is not completely rock stable yet, it may well already fit
+// your needs. You are welcome to try it and report any interface
+// glitches that you see. Be however warned that the interface may change
+// until the final release. You will have to adapt your code on the way.
+//
+// This file follows the Doxygen syntax to be included in the
+// documentation, but it should remain readable directly.
/**
@defgroup s4u_examples S4U examples
@ingroup s4u_api
@brief Find the S4U example fitting your needs in the archive.
- - @ref s4u_ex_basics
- - @ref s4u_ex_async
- - @ref s4u_ex_actors
- - @ref s4u_ex_synchro
- - @ref s4u_ex_actions
+SimGrid comes with an extensive set of examples, documented on this
+page. Most of them only demonstrate one single feature, with some
+larger examplars listed below.
-@section s4u_ex_basics Basics of SimGrid simulation
+Each of these examples can be found in a subdirectory under
+examples/s4u in the archive. It contains the source code (also listed
+from this page), and the so-called tesh file containing how to call
+the binary obtained by compiling this example and also the expected
+output. Tesh files are used to turn each of our examples into an
+integration test. Some examples also contain other files, on need.
- - <b>Creating actors:</b> @ref examples/s4u/actor-create/s4u-actor-create.cpp and
- @ref examples/s4u/actor-create/s4u-actor-create_d.xml \n
- Shows how to start your actors to populate your simulation.
+A good way to bootstrap your own project is to copy and combine some
+of the provided examples to constitute the skeleton of what you plan
+to simulate.
- - <b>Ping Pong</b>: @ref examples/s4u/app-pingpong/s4u-app-pingpong.c\n
- This simple example just sends one message back and forth.
- The tesh file laying in the directory show how to start the simulator binary, highlighting how to pass options to
- the simulators (as detailed in Section \ref options).
-
- - <b>Token ring:</b> @ref examples/s4u/app-token-ring/s4u-app-token-ring.cpp \n
- Shows how to implement a classical communication pattern, where a token is exchanged along a ring to reach every
- participant.
-
- - <b>Master Workers:</b> @ref examples/s4u/app-masterworker/s4u-app-masterworker.cpp \n
- Another good old example, where one Master process has a bunch of task to dispatch to a set of several Worker
- processes.
+ - @ref s4u_ex_actors
+ - @ref s4u_ex_actors_start
+ - @ref s4u_ex_actors_synchro
+ - @ref s4u_ex_actors_replay
+ - @ref s4u_ex_activities
+ - @ref s4u_ex_activity_comm
+ - @ref s4u_ex_activity_exec
+ - @ref s4u_ex_activity_io
+ - @ref s4u_ex_activity_synchro
+ - @ref s4u_ex_platf
+ - @ref s4u_ex_energy
+ - @ref s4u_ex_tracing
+ - @ref s4u_ex_app
+ - @ref s4u_ex_app_data
+ - @ref s4u_ex_app_dht
+
+TODO: document here the examples about plugins
-@section s4u_ex_async Asynchronous communications
+@section s4u_ex_actors Actors: the active entities
- - <b>Basic asynchronous communications</b>.
- @ref examples/s4u/async-wait/s4u-async-wait.cpp \n
- Illustrates how to have non-blocking communications, that are
- communications running in the background leaving the process free
- to do something else during their completion. The main functions
- involved are @ref simgrid::s4u::Comm::put_async and
- @ref simgrid::s4u::Comm::wait().
-
- - <b>Waiting for all communications in a set</b>.
- @ref examples/s4u/async-waitall/s4u-async-waitall.cpp\n
- The @ref simgrid::s4u::Comm::wait_all() function is useful when you want to block
- until all activities in a given set have completed.
-
- - <b>Waiting for the first completed communication in a set</b>.
- @ref examples/s4u/async-waitany/s4u-async-waitany.cpp\n
- The @ref simgrid::s4u::Comm::wait_any() function is useful when you want to block
- until one activity of the set completes, no matter which terminates
- first.
-
-@section s4u_ex_actors Acting on Actors
+@subsection s4u_ex_actors_start Starting and stoping actors
- <b>Creating actors</b>.
- @ref examples/s4u/actor-create/s4u-actor-create.cpp \n
- Most actors are started from the deployment XML file, but they exist other methods.
+ @ref examples/s4u/actor-create/s4u-actor-create.cpp @n
+ Most actors are started from the deployment XML file, but there is other methods.
+ This example show them all.
- - <b>Actors using CPU time</b>.
- @ref examples/s4u/actor-execute/s4u-actor-execute.cpp \n
- The computations done in your program are not reported to the
- simulated world, unless you explicitely request the simulator to pause
- the actor until a given amount of flops gets computed on its simulated
- host.
+ - <b>Kill actors</b>.
+ @ref examples/s4u/actor-kill/s4u-actor-kill.cpp @n
+ Actors can forcefully stop other actors with the @ref
+ simgrid::s4u::Actor::kill(void) or the @ref
+ simgrid::s4u::Actor::kill(aid_t) methods.
+
+ - <b>Controling the actor life cycle from the XML</b>.
+ @ref examples/s4u/actor-lifetime/s4u-actor-lifetime.cpp
+ @ref examples/s4u/actor-lifetime/s4u-actor-lifetime_d.xml
+ @n
+ You can specify a start time and a kill time in the deployment file.
- <b>Daemonize actors</b>
- @ref examples/s4u/actor-daemon/s4u-actor-daemon.cpp \n
+ @ref examples/s4u/actor-daemon/s4u-actor-daemon.cpp @n
Some actors may be intended to simulate daemons that run in background. This example show how to transform a regular
actor into a daemon that will be automatically killed once the simulation is over.
+
+@subsection s4u_ex_actors_synchro Inter-actors interactions
- <b>Suspend and Resume actors</b>.
- @ref examples/s4u/actor-suspend/s4u-actor-suspend.cpp \n
+ @ref examples/s4u/actor-suspend/s4u-actor-suspend.cpp @n
Actors can be suspended and resumed during their executions
- thanks to the @ref suspend and @ref resume methods.
-
- - <b>Kill actors</b>.
- @ref examples/s4u/actor-kill/s4u-actor-kill.cpp \n
- Actors can forcefully stop other actors with the @ref kill method.
-
- - <b>Controling the actor life cycle from the XML</b>.
- @ref examples/s4u/actor-lifetime/s4u-actor-lifetime.cpp
- @ref examples/s4u/actor-lifetime/s4u-actor-lifetime_d.xml
- \n
- You can specify a start time and a kill time in the deployment file.
+ thanks to the @ref simgrid::s4u::Actor::suspend and @ref simgrid::s4u::Actor::resume methods.
- <b>Migrating Actors</b>.
- @ref examples/s4u/actor-migration/s4u-actor-migration.cpp \n
- Actors can move or be moved from a host to another with the @ref migrate method.
+ @ref examples/s4u/actor-migration/s4u-actor-migration.cpp @n
+ Actors can move or be moved from a host to another with the @ref
+ simgrid::s4u::this_actor::migrate() method.
-@section s4u_ex_synchro Inter-Actor Synchronization
+ - <b>Waiting for the termination of an actor</b> (joining on it)
+ @ref examples/s4u/actor-join/s4u-actor-join.cpp @n
+ The simgrid::s4u::Actor::join() method allows to block the current
+ actor until the end of the receiving actor.
- - <b>Mutex: </b> @ref examples/s4u/mutex/s4u-mutex.cpp \n
- Shows how to use simgrid::s4u::Mutex synchronization objects.
+ - <b>Yielding to other actor</b>.
+ @ref examples/s4u/actor-yield/s4u-actor-yield.cpp@n
+ The simgrid::s4u::this_actor::yield() function interrupts the
+ execution of the current actor, leaving a chance to the other actors
+ that are ready to run at this timestamp.
-@section s4u_ex_actions Following Workload Traces
+@subsection s4u_ex_actors_replay Traces Replay as a Workload
This section details how to run trace-driven simulations. It is very
handy when you want to test an algorithm or protocol that only react
also the tesh files in the example directories for details.
- <b>Communication replay</b>.
- @ref examples/s4u/actions-comm/s4u-actions-comm.cpp \n
+ @ref examples/s4u/replay-comm/s4u-replay-comm.cpp @n
Presents a set of event handlers reproducing classical communication
primitives (asynchronous send/receive at the moment).
- <b>I/O replay</b>.
- @ref examples/s4u/actions-storage/s4u-actions-storage.cpp \n
+ @ref examples/s4u/replay-storage/s4u-replay-storage.cpp @n
Presents a set of event handlers reproducing classical I/O
primitives (open, read, close).
+@section s4u_ex_activities Activities: the things that Actors do
+
+@subsection s4u_ex_activity_comm Communications on the network
+
+ - <b>Basic asynchronous communications</b>.
+ @ref examples/s4u/async-wait/s4u-async-wait.cpp @n
+ Illustrates how to have non-blocking communications, that are
+ communications running in the background leaving the process free
+ to do something else during their completion. The main functions
+ involved are @ref simgrid::s4u::Mailbox::put_async and
+ @ref simgrid::s4u::Comm::wait().
+
+ - <b>Waiting for all communications in a set</b>.
+ @ref examples/s4u/async-waitall/s4u-async-waitall.cpp@n
+ The @ref simgrid::s4u::Comm::wait_all() function is useful when you want to block
+ until all activities in a given set have completed.
+
+ - <b>Waiting for the first completed communication in a set</b>.
+ @ref examples/s4u/async-waitany/s4u-async-waitany.cpp@n
+ The @ref simgrid::s4u::Comm::wait_any() function is useful when you want to block
+ until one activity of the set completes, no matter which terminates
+ first.
+
+@subsection s4u_ex_activity_exec Executions on the CPU
+
+ - <b>Basic execution</b>.
+ @ref examples/s4u/exec-basic/s4u-exec-basic.cpp @n
+ The computations done in your program are not reported to the
+ simulated world, unless you explicitely request the simulator to pause
+ the actor until a given amount of flops gets computed on its simulated
+ host. Some executions can be given an higher priority so that they
+ get more resources.
+
+ - <b>Asynchronous execution</b>.
+ @ref examples/s4u/exec-async/s4u-exec-async.cpp @n
+ You can start asynchronous executions, just like you would fire
+ background threads.
+
+ - <b>Monitoring asynchronous executions</b>.
+ @ref examples/s4u/exec-monitor/s4u-exec-monitor.cpp @n
+ This example shows how to start an asynchronous execution, and
+ monitor its status.
+
+ - <b>Remote execution</b>.
+ @ref examples/s4u/exec-remote/s4u-exec-remote.cpp @n
+ Before its start, you can change the host on which a given execution will occur.
+
+ - <b>Using Pstates on a host</b>
+ @ref examples/s4u/exec-dvfs/s4u-exec-dvfs.cpp and
+ @ref examples/platforms/energy_platform.xml @n
+ Show how define a set of pstatesfor a host in the XML, and how the current
+ pstate can be accessed/changed with @ref simgrid::s4u::Host::get_pstate_speed and @ref simgrid::s4u::Host::set_pstate.
+
+ - <b>Parallel tasks</b>
+ @ref examples/s4u/exec-ptask/s4u-exec-ptask.cpp@n
+ These objects are convenient abstractions of parallel
+ computational kernels that span over several machines.
+
+@subsection s4u_ex_activity_io I/O on disks and files
+
+SimGrid provides two levels of abstraction to interact with the
+simulated storages. At the simplest level, you simply create read and
+write actions on the storage resources.
+
+ - <b>Access to raw storage devices</b>.
+ @ref examples/s4u/io-storage-raw/s4u-io-storage-raw.cpp @n
+ This example illustrates how to simply read and write data on a
+ simulated storage resource.
+
+The FileSystem plugin provides a more detailed view, with the
+classical operations over files: open, move, unlink, and of course
+read and write. The file and disk sizes are also dealt with and can
+result in short reads and short write, as in reality.
+
+ - <b>File Management</b>. @ref examples/s4u/io-file-system/s4u-io-file-system.cpp @n
+ This example illustrates the use of operations on files
+ (read, write, seek, tell, unlink, ...).
+
+ - <b>Remote I/O</b>.
+ @ref examples/s4u/io-file-remote/s4u-io-file-remote.cpp @n
+ I/O operations on files can also be done in a remote fashion,
+ i.e. when the accessed disk is not mounted on the caller's host.
+
+@subsection s4u_ex_activity_synchro Classical synchronization objects
+
+ - <b>Mutex: </b> @ref examples/s4u/mutex/s4u-mutex.cpp @n
+ Shows how to use simgrid::s4u::Mutex synchronization objects.
+
+@section s4u_ex_platf Interacting with the platform
+
+ - <b>Retrieving the list of hosts matching a given criteria</b>.
+ @ref examples/s4u/engine-filtering/s4u-engine-filtering.cpp@n
+ Filtering the actors that match a given criteria is rather simple.
+
+ - <b>User-defined properties</b>.
+ @ref examples/s4u/platform-properties/s4u-platform-properties.cpp and
+ @ref examples/s4u/platform-properties/s4u-platform-properties_d.xml and
+ @ref examples/platforms/prop.xml @n
+ You can attach arbitrary information to most platform elements from
+ the XML file, and then interact with these values from your
+ program. Note that the changes are not written permanently on disk,
+ in the XML file nor anywhere else. They only last until the end of
+ your simulation.
+ - simgrid::s4u::Actor::get_property() and simgrid::s4u::Actor::set_property()
+ - simgrid::s4u::Host::get_property() and simgrid::s4u::Host::set_property()
+ - simgrid::s4u::Link::get_property() and simgrid::s4u::Link::set_property()
+ - simgrid::s4u::NetZone::get_property() and simgrid::s4u::NetZone::set_property()
+
+@section s4u_ex_energy Simulating the energy consumption
+
+ - <b>Describing the energy profiles in the platform</b>
+ @ref examples/platforms/energy_platform.xml @n
+ This platform file contains the energy profile of each links and
+ hosts, which is necessary to get energy consumption predictions.
+ As usual, you should not trust our example, and you should strive
+ to double-check that your instanciation matches your target platform.
+
+ - <b>Consumption due to the CPU</b>
+ @ref examples/s4u/energy-exec/s4u-energy-exec.cpp @n
+ This example shows how to retrieve the amount of energy consumed
+ by the CPU during computations, and the impact of the pstate.
+
+ - <b>Consumption due to the network</b>
+ @ref examples/s4u/energy-link/s4u-energy-link.cpp
+ This example shows how to retrieve and display the energy consumed
+ by the network during communications.
+
+ - <b>Modeling the shutdown and boot of hosts</b>
+ @ref examples/s4u/energy-boot/platform_boot.xml
+ @ref examples/s4u/energy-boot/s4u-energy-boot.cpp@n
+ Simple example of model of model for the energy consumption during
+ the host boot and shutdown periods.
+
+@section s4u_ex_tracing Tracing and visualization features
+
+Tracing can be activated by various configuration options which
+are illustrated in these example. See also the
+@ref tracing_tracing_options "full list of options related to tracing".
+
+It is interesting to run the process-create example with the following
+options to see the task executions:
+
+ - <b>Platform tracing</b>.
+ @ref examples/s4u/trace-platform/s4u-trace-platform.cpp @n
+ This program is a toy example just loading the platform, so that
+ you can play with the platform visualization. Recommanded options:
+ @verbatim --cfg=tracing:yes --cfg=tracing/categorized:yes
+ @endverbatim
+
+@section s4u_ex_app Larger SimGrid examplars
+
+This section contains application examples that are somewhat larger
+than the previous examples.
+
+ - <b>Ping Pong</b>: @ref examples/s4u/app-pingpong/s4u-app-pingpong.cpp@n
+ This simple example just sends one message back and forth.
+ The tesh file laying in the directory show how to start the simulator binary, highlighting how to pass options to
+ the simulators (as detailed in Section @ref options).
+
+ - <b>Token ring:</b> @ref examples/s4u/app-token-ring/s4u-app-token-ring.cpp @n
+ Shows how to implement a classical communication pattern, where a token is exchanged along a ring to reach every
+ participant.
+
+ - <b>Master Workers:</b> @ref examples/s4u/app-masterworkers/s4u-app-masterworkers-class.cpp
+ @ref examples/s4u/app-masterworkers/s4u-app-masterworkers-fun.cpp @n
+ Another good old example, where one Master process has a bunch of task to dispatch to a set of several Worker
+ processes. This example comes in two equivalent variants, one
+ where the actors are specified as simple functions (which is easier to
+ understand for newcomers) and one where the actors are specified
+ as classes (which is more powerful for the users wanting to build
+ their own projects upon the example).
+
+@subsection s4u_ex_app_data Data diffusion
+
+ - <b>Bit Torrent</b>
+ @ref examples/s4u/app-bittorrent/s4u-bittorrent.cpp@n
+ Classical protocol for Peer-to-Peer data diffusion.
+
+ - <b>Chained send</b>
+ @ref examples/s4u/app-chainsend/s4u-app-chainsend.cpp@n
+ Data broadcast over a ring of processes.
+
+@subsection s4u_ex_app_dht Distributed Hash Tables (DHT)
+
+ - <b>Chord Protocol</b>
+ @ref examples/s4u/dht-chord/s4u-dht-chord.cpp@n
+ One of the most famous DHT protocol.
+
*/
/**
-@example examples/s4u/actions-comm/s4u-actions-comm.cpp
-@example examples/s4u/actions-storage/s4u-actions-storage.cpp
@example examples/s4u/actor-create/s4u-actor-create.cpp
@example examples/s4u/actor-create/s4u-actor-create_d.xml
@example examples/s4u/actor-daemon/s4u-actor-daemon.cpp
-@example examples/s4u/actor-execute/s4u-actor-execute.cpp
+@example examples/s4u/actor-join/s4u-actor-join.cpp
@example examples/s4u/actor-kill/s4u-actor-kill.cpp
@example examples/s4u/actor-lifetime/s4u-actor-lifetime.cpp
@example examples/s4u/actor-lifetime/s4u-actor-lifetime_d.xml
@example examples/s4u/actor-migration/s4u-actor-migration.cpp
@example examples/s4u/actor-suspend/s4u-actor-suspend.cpp
-@example examples/s4u/app-token-ring/s4u-app-token-ring.cpp
-@example examples/s4u/app-masterworker/s4u-app-masterworker.cpp
+@example examples/s4u/actor-yield/s4u-actor-yield.cpp
+@example examples/s4u/async-wait/s4u-async-wait.cpp
+@example examples/s4u/async-waitall/s4u-async-waitall.cpp
+@example examples/s4u/async-waitany/s4u-async-waitany.cpp
+@example examples/s4u/app-bittorrent/s4u-bittorrent.cpp
+@example examples/s4u/app-chainsend/s4u-app-chainsend.cpp
+@example examples/s4u/app-masterworkers/s4u-app-masterworkers-class.cpp
+@example examples/s4u/app-masterworkers/s4u-app-masterworkers-fun.cpp
@example examples/s4u/app-pingpong/s4u-app-pingpong.cpp
-
+@example examples/s4u/app-token-ring/s4u-app-token-ring.cpp
+@example examples/s4u/dht-chord/s4u-dht-chord.cpp
+@example examples/s4u/engine-filtering/s4u-engine-filtering.cpp
+@example examples/s4u/energy-boot/platform_boot.xml
+@example examples/s4u/energy-boot/s4u-energy-boot.cpp
+@example examples/s4u/energy-exec/s4u-energy-exec.cpp
+@example examples/s4u/energy-link/s4u-energy-link.cpp
+@example examples/s4u/exec-basic/s4u-exec-basic.cpp
+@example examples/s4u/exec-async/s4u-exec-async.cpp
+@example examples/s4u/exec-dvfs/s4u-exec-dvfs.cpp
+@example examples/s4u/exec-monitor/s4u-exec-monitor.cpp
+@example examples/s4u/exec-ptask/s4u-exec-ptask.cpp
+@example examples/s4u/exec-remote/s4u-exec-remote.cpp
+@example examples/s4u/io-file-system/s4u-io-file-system.cpp
+@example examples/s4u/io-file-remote/s4u-io-file-remote.cpp
+@example examples/s4u/io-storage-raw/s4u-io-storage-raw.cpp
@example examples/s4u/mutex/s4u-mutex.cpp
+@example examples/s4u/platform-properties/s4u-platform-properties.cpp
+@example examples/s4u/platform-properties/s4u-platform-properties_d.xml
+@example examples/s4u/replay-comm/s4u-replay-comm.cpp
+@example examples/s4u/replay-storage/s4u-replay-storage.cpp
+@example examples/s4u/trace-platform/s4u-trace-platform.cpp
+@example examples/platforms/energy_platform.xml
+@example examples/platforms/prop.xml
-*/
\ No newline at end of file
+*/