#include "src/internal_config.h"
#include "src/mc/mc_replay.hpp"
#include "src/simix/ActorImpl.hpp"
+#include "xbt/config.hpp"
+
#include <unordered_map>
#ifndef WIN32
void smpi_bench_begin()
{
- if (smpi_privatize_global_variables == SMPI_PRIVATIZE_MMAP) {
+ if (smpi_privatize_global_variables == SmpiPrivStrategies::Mmap) {
smpi_switch_data_segment(simgrid::s4u::Actor::self());
}