#if HAVE_THREAD_CONTEXTS
static simgrid::xbt::Parmap<smx_actor_t>* sysv_parmap;
-static simgrid::kernel::context::ParallelUContext** sysv_workers_context; /* space to save the worker's context in each thread */
+static simgrid::kernel::context::UContext** sysv_workers_context; /* space to save the worker's context
+ * in each thread */
static uintptr_t sysv_threads_working; /* number of threads that have started their work */
static xbt_os_thread_key_t sysv_worker_id_key; /* thread-specific storage for the thread id */
#endif
namespace context {
class UContext : public Context {
-protected:
+private:
ucontext_t uc_; /* the ucontext that executes the code */
char *stack_ = nullptr; /* the thread stack */
public:
void_pfn_smxprocess_t cleanup_func, smx_actor_t process);
~UContext() override;
void stop() override;
+ static void swap(UContext* from, UContext* to) { swapcontext(&from->uc_, &to->uc_); }
};
class SerialUContext : public UContext {
#if HAVE_THREAD_CONTEXTS /* To use parallel ucontexts a thread pool is needed */
int nthreads = SIMIX_context_get_nthreads();
sysv_parmap = nullptr;
- sysv_workers_context = new ParallelUContext*[nthreads];
+ sysv_workers_context = new UContext*[nthreads];
sysv_maestro_context = nullptr;
xbt_os_thread_key_create(&sysv_worker_id_key);
#else
void SerialUContext::suspend()
{
/* determine the next context */
- SerialUContext* next_context = nullptr;
+ UContext* next_context = nullptr;
unsigned long int i = sysv_process_index++;
if (i < simix_global->process_to_run.size()) {
/* execute the next process */
XBT_DEBUG("Run next process");
- next_context = static_cast<SerialUContext*>(simix_global->process_to_run[i]->context);
+ next_context = static_cast<UContext*>(simix_global->process_to_run[i]->context);
} else {
/* all processes were run, return to maestro */
XBT_DEBUG("No more process to run");
- next_context = static_cast<SerialUContext*>(sysv_maestro_context);
+ next_context = sysv_maestro_context;
}
SIMIX_context_set_current(next_context);
- swapcontext(&this->uc_, &next_context->uc_);
+ UContext::swap(this, next_context);
}
// UContextSerial
void SerialUContext::resume()
{
SIMIX_context_set_current(this);
- swapcontext(&static_cast<SerialUContext*>(sysv_maestro_context)->uc_, &this->uc_);
+ UContext::swap(sysv_maestro_context, this);
}
/** Run one particular simulated process on the current thread. */
// Store the number of my containing body in os-thread-specific area :
xbt_os_thread_set_specific(sysv_worker_id_key, (void*) worker_id);
// Get my current soul:
- ParallelUContext* worker_context = static_cast<ParallelUContext*>(SIMIX_context_self());
+ UContext* worker_context = static_cast<UContext*>(SIMIX_context_self());
// Write down that this soul is hosted in that body (for now)
sysv_workers_context[worker_id] = worker_context;
- // Retrieve the system-level info that fuels this soul:
- ucontext_t* worker_stack = &worker_context->uc_;
// Write in simix that I switched my soul
SIMIX_context_set_current(this);
// Actually do that using the relevant library call:
- swapcontext(worker_stack, &this->uc_);
+ UContext::swap(worker_context, this);
// No body runs that soul anymore at this point.
// Instead the current body took the soul of simulated process
// The simulated process wakes back after the call to
/* determine the next context */
// Get the next soul to embody now:
boost::optional<smx_actor_t> next_work = sysv_parmap->next();
- ParallelUContext* next_context;
+ UContext* next_context;
if (next_work) {
// There is a next soul to embody (ie, a next process to resume)
XBT_DEBUG("Run next process");
- next_context = static_cast<ParallelUContext*>(next_work.get()->context);
+ next_context = static_cast<UContext*>(next_work.get()->context);
} else {
// All processes were run, go to the barrier
XBT_DEBUG("No more processes to run");
// When given that soul, the body will wait for the next scheduling round
}
- // Will contain the next soul to run, either simulated or initial minion's one
- ucontext_t* next_stack = &next_context->uc_;
-
SIMIX_context_set_current(next_context);
- // Get that next soul:
- swapcontext(&this->uc_, next_stack);
+ // Get the next soul to run, either simulated or initial minion's one:
+ UContext::swap(this, next_context);
#endif
}