#ifndef SIMGRID_S4U_ENGINE_HPP
#define SIMGRID_S4U_ENGINE_HPP
+#include <string>
+#include <utility>
+#include <vector>
+
#include <xbt/base.h>
+#include <xbt/functional.hpp>
+
+#include <simgrid/simix.hpp>
#include <simgrid/s4u/forward.hpp>
/** Constructor, taking the command line parameters of your main function */
Engine(int *argc, char **argv);
+ /** Finalize the default engine and all its dependencies */
+ static void shutdown();
+
/** @brief Load a platform file describing the environment
*
* The environment is either a XML file following the simgrid.dtd formalism, or a lua file.
/** @brief Retrieve the engine singleton */
static s4u::Engine *instance();
+
+ /** @brief Retrieve the root AS, containing all others */
+ simgrid::s4u::As *rootAs();
+ /** @brief Retrieve the AS of the given name (or nullptr if not found) */
+ simgrid::s4u::As *asByNameOrNull(const char *name);
+
+ template<class F>
+ void registerFunction(const char* name)
+ {
+ simgrid::simix::registerFunction(name, [](std::vector<std::string> args){
+ return simgrid::simix::ActorCode([args] {
+ F code(std::move(args));
+ code();
+ });
+ });
+ }
+
+ template<class F>
+ void registerFunction(const char* name, F code)
+ {
+ simgrid::simix::registerFunction(name, [code](std::vector<std::string> args){
+ return simgrid::simix::ActorCode([code,args] {
+ code(std::move(args));
+ });
+ });
+ }
+
private:
static s4u::Engine *instance_;
};
-}} // namespace simgrid::sgo
+}} // namespace simgrid::s4u
#endif /* SIMGRID_S4U_ENGINE_HPP */