XBT_DEBUG("Handling the failed actions (if any)");
while (auto* action = model->extract_failed_action()) {
XBT_DEBUG(" Handling Action %p", action);
- if (action->get_activity() != nullptr)
+ if (action->get_activity() != nullptr) {
+ // If nobody told the interface that the activity has failed, that's because no actor waits on it (maestro
+ // started it). SimDAG I see you!
+ auto* exec = dynamic_cast<activity::ExecImpl*>(action->get_activity());
+ if (exec != nullptr && exec->get_actor() == maestro_)
+ exec->get_iface()->complete(s4u::Activity::State::FAILED);
+
+ auto* io = dynamic_cast<activity::IoImpl*>(action->get_activity());
+ if (io != nullptr && io->get_actor() == maestro_)
+ io->get_iface()->complete(s4u::Activity::State::FAILED);
+
activity::ActivityImplPtr(action->get_activity())->post();
+ }
}
XBT_DEBUG("Handling the terminated actions (if any)");
while (auto* action = model->extract_done_action()) {
XBT_DEBUG(" Handling Action %p", action);
if (action->get_activity() == nullptr)
XBT_DEBUG("probably vcpu's action %p, skip", action);
- else
+ else {
+ // If nobody told the interface that the activity is finished, that's because no actor waits on it (maestro
+ // started it). SimDAG I see you!
+ // TODO: do the same for other activity kinds once comms are cleaned up
+ auto* exec = dynamic_cast<activity::ExecImpl*>(action->get_activity());
+ if (exec != nullptr && exec->get_actor() == maestro_) {
+ exec->set_finish_time(action->get_finish_time());
+ exec->get_iface()->complete(s4u::Activity::State::FINISHED);
+ }
+ auto* io = dynamic_cast<activity::IoImpl*>(action->get_activity());
+ if (io != nullptr && io->get_actor() == maestro_)
+ io->get_iface()->complete(s4u::Activity::State::FINISHED);
+
activity::ActivityImplPtr(action->get_activity())->post();
+ }
}
}
}
}
double elapsed_time = -1;
+ std::set<s4u::Activity*>* vetoed_activities = s4u::Activity::get_vetoed_activities();
do {
XBT_DEBUG("New Schedule Round; size(queue)=%zu", actors_to_run_.size());
next_time = std::min(next_time, max_date);
}
- if (next_time > -1.0 || not actor_list_.empty()) {
- XBT_DEBUG("Calling solve(%g) %g", next_time, NOW);
- elapsed_time = solve(next_time);
- XBT_DEBUG("Moving time ahead. NOW=%g; elapsed: %g", NOW, elapsed_time);
- } else {
- elapsed_time = -1;
- }
+ XBT_DEBUG("Calling solve(%g) %g", next_time, NOW);
+ elapsed_time = solve(next_time);
+ XBT_DEBUG("Moving time ahead. NOW=%g; elapsed: %g", NOW, elapsed_time);
/* Notify all the hosts that have failed */
/* FIXME: iterate through the list of failed host and mark each of them */
/* Clean actors to destroy */
empty_trash();
- XBT_DEBUG("### elapsed time %f, #actors %zu, #to_run %zu", elapsed_time, actor_list_.size(), actors_to_run_.size());
+ XBT_DEBUG("### elapsed time %f, #actors %zu, #to_run %zu, #vetoed %d", elapsed_time, actor_list_.size(),
+ actors_to_run_.size(), (vetoed_activities == nullptr ? -1 : static_cast<int>(vetoed_activities->size())));
if (elapsed_time < 0. && actors_to_run_.empty() && not actor_list_.empty()) {
if (actor_list_.size() <= daemons_.size()) {
maestro_->kill(kv.second);
}
}
- } while ((elapsed_time > -1.0 && not double_equals(max_date, NOW, 0.00001)) || has_actors_to_run());
- if (not actor_list_.empty() && max_date < 0)
+ } while ((vetoed_activities == nullptr || vetoed_activities->empty()) &&
+ ((elapsed_time > -1.0 && not double_equals(max_date, NOW, 0.00001)) || has_actors_to_run()));
+
+ if (not actor_list_.empty() && max_date < 0 && not(vetoed_activities == nullptr || vetoed_activities->empty()))
THROW_IMPOSSIBLE;
simgrid::s4u::Engine::on_simulation_end();