* <!DOCTYPE platform SYSTEM "http://simgrid.gforge.inria.fr/simgrid/simgrid.dtd">
* <platform version="4">
*
- * <!-- Start a process called 'master' on the host called 'Tremblay' -->
- * <process host="Tremblay" function="master">
+ * <!-- Start an actor called 'master' on the host called 'Tremblay' -->
+ * <actor host="Tremblay" function="master">
* <!-- Here come the parameter that you want to feed to this instance of master -->
* <argument value="20"/> <!-- argv[1] -->
* <argument value="50000000"/> <!-- argv[2] -->
* <argument value="1000000"/> <!-- argv[3] -->
* <argument value="5"/> <!-- argv[4] -->
- * </process>
+ * </actor>
*
- * <!-- Start a process called 'worker' on the host called 'Jupiter' -->
- * <process host="Jupiter" function="worker"/> <!-- Don't provide any parameter ->>
+ * <!-- Start an actor called 'worker' on the host called 'Jupiter' -->
+ * <actor host="Jupiter" function="worker"/> <!-- Don't provide any parameter ->>
*
* </platform>
* @endcode
/** @brief Simulation Agent */
XBT_PUBLIC_CLASS Actor : public simgrid::xbt::Extendable<Actor>
{
+ friend Exec;
friend Mailbox;
friend simgrid::simix::ActorImpl;
friend simgrid::kernel::activity::MailboxImpl;
/** Create an actor using code
*
* Using this constructor, move-only type can be used. The consequence is
- * that we cannot copy the value and restart the process in its initial
+ * that we cannot copy the value and restart the actor in its initial
* state. In order to use auto-restart, an explicit `function` must be passed
* instead.
*/
static ActorPtr createActor(const char* name, s4u::Host* host, const char* function, std::vector<std::string> args);
// ***** Methods *****
- /** This actor will be automatically terminated when the last non-daemon process finishes **/
+ /** This actor will be automatically terminated when the last non-daemon actor finishes **/
void daemonize();
/** Retrieves the name of that actor as a C++ string */
/** Suspend an actor by suspending the task on which it was waiting for the completion. */
void suspend();
- /** Resume a suspended process by resuming the task on which it was waiting for the completion. */
+ /** Resume a suspended actor by resuming the task on which it was waiting for the completion. */
void resume();
-
- /** Returns true if the process is suspended. */
+
+ void yield();
+
+ /** Returns true if the actor is suspended. */
int isSuspended();
/** If set to true, the actor will automatically restart when its host reboots */
void setAutoRestart(bool autorestart);
/** Add a function to the list of "on_exit" functions for the current actor. The on_exit functions are the functions
- * executed when your actor is killed. You should use them to free the data used by your process.
+ * executed when your actor is killed. You should use them to free the data used by your actor.
*/
void onExit(int_f_pvoid_pvoid_t fun, void* data);
* This blocks the calling actor until the actor on which we call join() is terminated
*/
void join();
+ void join(double timeout);
// Static methods on all actors:
simix::ActorImpl* getImpl();
/** Retrieve the property value (or nullptr if not set) */
+ std::map<std::string, std::string>* getProperties();
const char* getProperty(const char* key);
void setProperty(const char* key, const char* value);
Actor* restart();
+
+ ExecPtr exec_init(double flops_amounts);
+ ExecPtr exec_async(double flops_amounts);
};
/** @ingroup s4u_api
/** Block the actor, computing the given amount of flops */
XBT_PUBLIC(void) execute(double flop);
-/** Block the actor, computing the given amount of flops and priority */
+
+/** Block the actor, computing the given amount of flops at the given priority.
+ * An execution of priority 2 computes twice as fast as an execution at priority 1. */
XBT_PUBLIC(void) execute(double flop, double priority);
+XBT_PUBLIC(void) parallel_execute(int host_nb, sg_host_t* host_list, double* flops_amount, double* bytes_amount);
+XBT_PUBLIC(void)
+parallel_execute(int host_nb, sg_host_t* host_list, double* flops_amount, double* bytes_amount, double timeout);
+
/** Block the actor until it gets a message from the given mailbox.
*
* See \ref Comm for the full communication API (including non blocking communications).
XBT_ATTRIB_DEPRECATED_v320("Use Mailbox::put_async(): v3.20 will turn this warning into an error.") XBT_PUBLIC(CommPtr)
isend(MailboxPtr chan, void* payload, double simulatedSize);
-/** @brief Returns the actor ID of the current actor (same as pid). */
+/** @brief Returns the actor ID of the current actor). */
XBT_PUBLIC(aid_t) getPid();
-/** @brief Returns the ancestor's actor ID of the current actor (same as ppid). */
+/** @brief Returns the ancestor's actor ID of the current actor. */
XBT_PUBLIC(aid_t) getPpid();
/** @brief Returns the name of the current actor. */
/** @brief Returns the name of the current actor as a C string. */
XBT_PUBLIC(const char*) getCname();
-/** @brief Returns the name of the host on which the process is running. */
+/** @brief Returns the name of the host on which the actor is running. */
XBT_PUBLIC(Host*) getHost();
/** @brief Suspend the actor. */
XBT_PUBLIC(void) suspend();
+/** @brief yield the actor. */
+XBT_PUBLIC(void) yield();
+
/** @brief Resume the actor. */
XBT_PUBLIC(void) resume();