+ - <b>Mutex: </b> @ref examples/s4u/mutex/s4u-mutex.cpp \n
+ Shows how to use simgrid::s4u::Mutex synchronization objects.
+
+@section s4u_ex_platf Interacting with the platform
+
+ - <b>User-defined properties</b>.
+ @ref examples/s4u/platform-properties/s4u-platform-properties.cpp and
+ @ref examples/s4u/platform-properties/s4u-platform-properties_d.xml and
+ @ref examples/platforms/prop.xml \n
+ You can attach arbitrary information to most platform elements from
+ the XML file, and then interact with these values from your
+ program. Note that the changes are not written into the XML file: they
+ will only last until the end of your simulation.
+ - simgrid::s4u::Actor::getProperty() and simgrid::s4u::Actor::setProperty()
+ - simgrid::s4u::Host::getProperty() and simgrid::s4u::Host::setProperty()
+ - simgrid::s4u::Link::getProperty() and simgrid::s4u::Link::setProperty()
+ - simgrid::s4u::NetZone::getProperty() and simgrid::s4u::NetZone::setProperty()
+
+
+@section s4u_ex_energy Simulating the energy consumption
+
+ - <b>Using Pstates on a host</b>
+ @ref examples/s4u/energy-pstate/s4u-energy-pstate.cpp and
+ @ref examples/platforms/energy_platform.xml \n
+ Show how define a set of pstates for a host and how the current
+ pstate can be accessed/changed with @ref simgrid::s4u::Host::getPstateSpeed and @ref simgrid::s4u::Host::setPstate.
+ See also the platform XML file for have a details on how to declare the CPU capacity for each pstate.