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no need to store a netpoint_ there
[simgrid.git] / src / s4u / s4u_Actor.cpp
index aaa8686..5937ec7 100644 (file)
@@ -41,7 +41,7 @@ xbt::signal<void(Actor const&)> s4u::Actor::on_destruction;
 // ***** Actor creation *****
 Actor* Actor::self()
 {
-  kernel::context::Context* self_context = kernel::context::Context::self();
+  const kernel::context::Context* self_context = kernel::context::Context::self();
   if (self_context == nullptr)
     return nullptr;
 
@@ -56,6 +56,15 @@ ActorPtr Actor::init(const std::string& name, s4u::Host* host)
   return actor->iface();
 }
 
+/** Set a non-default stack size for this context (in Kb)
+ *
+ * This must be done before starting the actor, and it won't work with the thread factory. */
+ActorPtr Actor::set_stacksize(unsigned stacksize)
+{
+  pimpl_->set_stacksize(stacksize * 1024);
+  return this;
+}
+
 ActorPtr Actor::start(const std::function<void()>& code)
 {
   simgrid::kernel::actor::simcall([this, &code] { pimpl_->start(code); });
@@ -476,6 +485,17 @@ void sg_actor_start(sg_actor_t actor, xbt_main_func_t code, int argc, const char
   actor->start(std::move(function));
 }
 
+sg_actor_t sg_actor_create(const char* name, sg_host_t host, xbt_main_func_t code, int argc, const char* const* argv)
+{
+  simgrid::kernel::actor::ActorCode function = simgrid::xbt::wrap_main(code, argc, argv);
+  return simgrid::s4u::Actor::init(name, host)->start(std::move(function)).get();
+}
+
+void sg_actor_set_stacksize(sg_actor_t actor, unsigned size)
+{
+  actor->set_stacksize(size);
+}
+
 void sg_actor_exit()
 {
   simgrid::s4u::this_actor::exit();
@@ -748,6 +768,10 @@ void sg_actor_execute(double flops)
 {
   simgrid::s4u::this_actor::execute(flops);
 }
+void sg_actor_execute_with_priority(double flops, double priority)
+{
+  simgrid::s4u::this_actor::exec_init(flops)->set_priority(priority)->wait();
+}
 
 void sg_actor_parallel_execute(int host_nb, sg_host_t* host_list, double* flops_amount, double* bytes_amount)
 {