+ {"little32_1", 0, {1, 2, 4, 4, 8, 4, 4, 4, 8}, /* little endian, 1 byte alignement (win32) */
+ {1, 1, 1, 1, 1, 1, 1, 1, 1}},
+
+ {"little32_2", 0, {1, 2, 4, 4, 8, 4, 4, 4, 8}, /* little endian, 2 bytes alignements (win32) */
+ {1, 2, 2, 2, 2, 2, 2, 2, 2}},
+
+ {"little32_4", 0, {1, 2, 4, 4, 8, 4, 4, 4, 8}, /* little endian, 4 bytes alignements (win32 and linux x86) */
+ {1, 2, 4, 4, 4, 4, 4, 4, 4}},
+
+ {"little32_8", 0, {1, 2, 4, 4, 8, 4, 4, 4, 8}, /* little endian, 8 bytes alignement (win32) */
+ {1, 2, 4, 4, 8, 4, 4, 4, 8}},
+
+ {"little64", 0, {1, 2, 4, 8, 8, 8, 8, 4, 8}, /* alpha, ia64 */
+ {1, 2, 4, 8, 8, 8, 8, 4, 8}},
+
+ {"big32_8", 1, {1, 2, 4, 4, 8, 4, 4, 4, 8},
+ {1, 2, 4, 4, 8, 4, 4, 4, 8}},