#include <boost/unordered_map.hpp>
-#include "actor.hpp"
+#include <xbt/base.h>
+#include <simgrid/s4u/forward.hpp>
+#include <simgrid/s4u/actor.hpp>
namespace simgrid {
namespace s4u {
* You can access any mailbox without any latency. The network delay are only related to the location of the
* sender and receiver.
*/
-class Mailbox {
- friend Actor;
+XBT_PUBLIC_CLASS Mailbox {
+ friend Comm;
private:
- Mailbox(const char*name, smx_rdv_t inferior);
+ Mailbox(const char*name, smx_rdv_t inferior);
public:
- ~Mailbox();
-
+ ~Mailbox();
+
protected:
- smx_rdv_t getInferior() { return p_inferior; }
+ smx_rdv_t getInferior() { return p_inferior; }
public:
- /** Retrieve the mailbox associated to the given string */
- static Mailbox *byName(const char *name);
+ /** Get the name of that mailbox */
+ const char *getName();
+ /** Retrieve the mailbox associated to the given string */
+ static Mailbox *byName(const char *name);
private:
- std::string p_name;
- smx_rdv_t p_inferior;
- static boost::unordered_map<std::string, Mailbox *> *channels;
+ std::string p_name;
+ smx_rdv_t p_inferior;
+ static boost::unordered_map<std::string, Mailbox *> *mailboxes;
};
}} // namespace simgrid::s4u