// ***** Actor creation *****
Actor* Actor::self()
{
- kernel::context::Context* self_context = kernel::context::Context::self();
+ const kernel::context::Context* self_context = kernel::context::Context::self();
if (self_context == nullptr)
return nullptr;
- return self_context->get_actor()->ciface();
+ return self_context->get_actor()->get_ciface();
}
ActorPtr Actor::init(const std::string& name, s4u::Host* host)
kernel::actor::ActorImpl* self = kernel::actor::ActorImpl::self();
kernel::actor::ActorImpl* actor =
kernel::actor::simcall([self, &name, host] { return self->init(name, host).get(); });
- return actor->iface();
+ return actor->get_iface();
+}
+
+/** Set a non-default stack size for this context (in Kb)
+ *
+ * This must be done before starting the actor, and it won't work with the thread factory. */
+ActorPtr Actor::set_stacksize(unsigned stacksize)
+{
+ pimpl_->set_stacksize(stacksize * 1024);
+ return this;
}
ActorPtr Actor::start(const std::function<void()>& code)
kernel::actor::ActorImpl* actor =
kernel::actor::simcall([self, &name, host, &code] { return self->init(name, host)->start(code); });
- return actor->iface();
+ return actor->get_iface();
}
ActorPtr Actor::create(const std::string& name, s4u::Host* host, const std::string& function,
{
intrusive_ptr_release(actor->pimpl_);
}
-int Actor::get_refcount()
+int Actor::get_refcount() const
{
return pimpl_->get_refcount();
}
issuer->simcall_answer();
} else {
kernel::activity::ActivityImplPtr sync = issuer->join(target, timeout);
- sync->register_simcall(&issuer->simcall);
+ sync->register_simcall(&issuer->simcall_);
}
});
}
xbt_assert(autorestart && not pimpl_->has_to_auto_restart()); // FIXME: handle all cases
pimpl_->set_auto_restart(autorestart);
- kernel::actor::ProcessArg* arg = new kernel::actor::ProcessArg(pimpl_->get_host(), pimpl_);
+ auto* arg = new kernel::actor::ProcessArg(pimpl_->get_host(), pimpl_);
XBT_DEBUG("Adding %s to the actors_at_boot_ list of Host %s", arg->name.c_str(), arg->host->get_cname());
pimpl_->get_host()->pimpl_->add_actor_at_boot(arg);
});
const s4u::Host* previous_location = get_host();
kernel::actor::simcall([this, new_host]() {
- if (pimpl_->waiting_synchro != nullptr) {
+ if (pimpl_->waiting_synchro_ != nullptr) {
// The actor is blocked on an activity. If it's an exec, migrate it too.
// FIXME: implement the migration of other kinds of activities
kernel::activity::ExecImplPtr exec =
- boost::dynamic_pointer_cast<kernel::activity::ExecImpl>(pimpl_->waiting_synchro);
+ boost::dynamic_pointer_cast<kernel::activity::ExecImpl>(pimpl_->waiting_synchro_);
xbt_assert(exec.get() != nullptr, "We can only migrate blocked actors when they are blocked on executions.");
exec->migrate(new_host);
}
s4u::Actor::on_resume(*this);
}
-bool Actor::is_suspended()
+bool Actor::is_suspended() const
{
return pimpl_->is_suspended();
}
}
/** @brief Get the kill time of an actor(or 0 if unset). */
-double Actor::get_kill_time()
+double Actor::get_kill_time() const
{
return pimpl_->get_kill_time();
}
{
kernel::actor::ActorImpl* actor = SIMIX_process_from_PID(pid);
if (actor != nullptr)
- return actor->iface();
+ return actor->get_iface();
else
return ActorPtr();
}
if (duration > 0) {
kernel::actor::ActorImpl* issuer = kernel::actor::ActorImpl::self();
- Actor::on_sleep(*issuer->ciface());
+ Actor::on_sleep(*issuer->get_ciface());
kernel::actor::simcall_blocking<void>([issuer, duration]() {
if (MC_is_active() || MC_record_replay_is_active()) {
return;
}
kernel::activity::ActivityImplPtr sync = issuer->sleep(duration);
- sync->register_simcall(&issuer->simcall);
+ sync->register_simcall(&issuer->simcall_);
});
- Actor::on_wake_up(*issuer->ciface());
+ Actor::on_wake_up(*issuer->get_ciface());
}
}
ExecPtr exec_init(double flops_amount)
{
- ExecPtr exec = ExecPtr(new Exec());
+ ExecPtr exec(new Exec());
exec->set_flops_amount(flops_amount)->set_host(get_host());
return exec;
}
"Host count (%zu) does not match flops_amount count (%zu).", hosts.size(), flops_amounts.size());
xbt_assert(hosts.size() * hosts.size() == bytes_amounts.size() || bytes_amounts.empty(),
"bytes_amounts must be a matrix of size host_count * host_count (%zu*%zu), but it's of size %zu.",
- hosts.size(), hosts.size(), flops_amounts.size());
+ hosts.size(), hosts.size(), bytes_amounts.size());
/* Check that we are not mixing VMs and PMs in the parallel task */
bool is_a_vm = (nullptr != dynamic_cast<VirtualMachine*>(hosts.front()));
xbt_assert(std::all_of(hosts.begin(), hosts.end(),
xbt_assert(std::all_of(bytes_amounts.begin(), bytes_amounts.end(), [](double elm) { return std::isfinite(elm); }),
"flops_amounts comprises infinite values!");
- ExecPtr exec = ExecPtr(new Exec());
+ ExecPtr exec(new Exec());
exec->set_flops_amounts(flops_amounts)->set_bytes_amounts(bytes_amounts)->set_hosts(hosts);
return exec;
}
void suspend()
{
kernel::actor::ActorImpl* self = simgrid::kernel::actor::ActorImpl::self();
- s4u::Actor::on_suspend(*self->ciface());
+ s4u::Actor::on_suspend(*self->get_ciface());
kernel::actor::simcall_blocking<void>([self] { self->suspend(); });
}
void on_exit(const std::function<void(bool)>& fun)
{
- simgrid::kernel::actor::ActorImpl::self()->iface()->on_exit(fun);
+ simgrid::kernel::actor::ActorImpl::self()->get_iface()->on_exit(fun);
}
/** @brief Moves the current actor to another host
*/
void set_host(Host* new_host)
{
- simgrid::kernel::actor::ActorImpl::self()->iface()->set_host(new_host);
+ simgrid::kernel::actor::ActorImpl::self()->get_iface()->set_host(new_host);
}
void migrate(Host* new_host) // deprecated
{
} // namespace simgrid
/* **************************** Public C interface *************************** */
+size_t sg_actor_count()
+{
+ return simgrid::s4u::Engine::get_instance()->get_actor_count();
+}
+
+sg_actor_t* sg_actor_list()
+{
+ const simgrid::s4u::Engine* e = simgrid::s4u::Engine::get_instance();
+ size_t actor_count = e->get_actor_count();
+ xbt_assert(actor_count > 0, "There is no actor!");
+ std::vector<simgrid::s4u::ActorPtr> actors = e->get_all_actors();
+
+ sg_actor_t* res = xbt_new(sg_actor_t, actors.size());
+ for (size_t i = 0; i < actor_count; i++)
+ res[i] = actors[i].get();
+ return res;
+}
sg_actor_t sg_actor_init(const char* name, sg_host_t host)
{
actor->start(std::move(function));
}
+sg_actor_t sg_actor_create(const char* name, sg_host_t host, xbt_main_func_t code, int argc, const char* const* argv)
+{
+ simgrid::kernel::actor::ActorCode function = simgrid::xbt::wrap_main(code, argc, argv);
+ return simgrid::s4u::Actor::init(name, host)->start(std::move(function)).get();
+}
+
+void sg_actor_set_stacksize(sg_actor_t actor, unsigned size)
+{
+ actor->set_stacksize(size);
+}
+
void sg_actor_exit()
{
simgrid::s4u::this_actor::exit();
*
* This checks whether an actor is suspended or not by inspecting the task on which it was waiting for the completion.
*/
-int sg_actor_is_suspended(sg_actor_t actor)
+int sg_actor_is_suspended(const_sg_actor_t actor)
{
return actor->is_suspended();
}
}
simgrid::s4u::this_actor::yield();
- return actor->ciface();
+ return actor->get_ciface();
}
void sg_actor_detach()
return simgrid::s4u::this_actor::get_cname();
}
-void* sg_actor_self_data()
+void* sg_actor_self_get_data()
{
return simgrid::s4u::Actor::self()->get_data();
}
-void sg_actor_self_data_set(void* userdata)
+void sg_actor_self_set_data(void* userdata)
{
simgrid::s4u::Actor::self()->set_data(userdata);
}
+void* sg_actor_self_data() // XBT_ATTRIB_DEPRECATED_v330
+{
+ return sg_actor_self_get_data();
+}
+
+void sg_actor_self_data_set(void* userdata) // XBT_ATTRIB_DEPRECATED_v330
+{
+ sg_actor_self_set_data(userdata);
+}
+
sg_actor_t sg_actor_self()
{
return simgrid::s4u::Actor::self();
{
simgrid::s4u::this_actor::execute(flops);
}
+void sg_actor_execute_with_priority(double flops, double priority)
+{
+ simgrid::s4u::this_actor::exec_init(flops)->set_priority(priority)->wait();
+}
void sg_actor_parallel_execute(int host_nb, sg_host_t* host_list, double* flops_amount, double* bytes_amount)
{
}
/** @brief Return the user data of a #sg_actor_t */
-void* sg_actor_data(const_sg_actor_t actor)
+void* sg_actor_get_data(const_sg_actor_t actor)
{
return actor->get_data();
}
+
/** @brief Set the user data of a #sg_actor_t */
-void sg_actor_data_set(sg_actor_t actor, void* userdata)
+void sg_actor_set_data(sg_actor_t actor, void* userdata)
{
actor->set_data(userdata);
}
+
+void* sg_actor_data(const_sg_actor_t actor) // XBT_ATTRIB_DEPRECATED_v330
+{
+ return sg_actor_get_data(actor);
+}
+
+void sg_actor_data_set(sg_actor_t actor, void* userdata) // XBT_ATTRIB_DEPRECATED_v330
+{
+ sg_actor_set_data(actor, userdata);
+}
+
/** @brief Add a function to the list of "on_exit" functions for the current process.
* The on_exit functions are the functions executed when your process is killed.
* You should use them to free the data used by your process.
*/
-void sg_actor_on_exit(int_f_int_pvoid_t fun, void* data)
+void sg_actor_on_exit(void_f_int_pvoid_t fun, void* data)
{
simgrid::s4u::this_actor::on_exit([fun, data](bool failed) { fun(failed ? 1 /*FAILURE*/ : 0 /*SUCCESS*/, data); });
}
if (bytes_amount != nullptr)
bytes = std::vector<double>(bytes_amount, bytes_amount + host_nb * host_nb);
- simgrid::s4u::ExecPtr exec = simgrid::s4u::ExecPtr(new simgrid::s4u::Exec());
+ simgrid::s4u::ExecPtr exec(new simgrid::s4u::Exec());
exec->set_flops_amounts(flops)->set_bytes_amounts(bytes)->set_hosts(hosts);
exec->add_ref();
return exec.get();