- /** Signal indicating that an actor is about to disappear.
- * This signal is fired for any dying actor, which is mostly useful when designing plugins and extensions. If you
- * want to register to the termination of a given actor, use this_actor::on_exit() instead.*/
+ /** Signal indicating that an actor terminated its code.
+ * The actor may continue to exist if it is still referenced in the simulation, but it's not active anymore.
+ * If you want to free extra data when the actor's destructor is called, use Actor::on_destruction.
+ * If you want to register to the termination of a given actor, use this_actor::on_exit() instead.*/
+ static xbt::signal<void(Actor const&)> on_termination;
+ /** Signal indicating that an actor is about to disappear (its destructor was called).
+ * This signal is fired for any destructed actor, which is mostly useful when designing plugins and extensions.
+ * If you want to react to the end of the actor's code, use Actor::on_termination instead.
+ * If you want to register to the termination of a given actor, use this_actor::on_exit() instead.*/