THROW_IMPOSSIBLE;
remote_app.get_actors_status(strategy_->actors_to_run_);
-
-#if SIMGRID_HAVE_STATEFUL_MC
- /* Stateful model checking */
- if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination)
- system_state_ = std::make_shared<simgrid::mc::Snapshot>(num_, remote_app.get_page_store(),
- *remote_app.get_remote_process_memory());
-#endif
}
State::State(RemoteApp& remote_app, std::shared_ptr<State> parent_state)
remote_app.get_actors_status(strategy_->actors_to_run_);
-#if SIMGRID_HAVE_STATEFUL_MC /* Stateful model checking */
- if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination)
- system_state_ = std::make_shared<simgrid::mc::Snapshot>(num_, remote_app.get_page_store(),
- *remote_app.get_remote_process_memory());
-#endif
-
/* Copy the sleep set and eventually removes things from it: */
/* For each actor in the previous sleep set, keep it if it is not dependent with current transition.
* And if we kept it and the actor is enabled in this state, mark the actor as already done, so that