static s4u::Host *current();
simgrid::xbt::string const& name() const { return name_; }
+ const char* cname() { return name_.c_str(); }
/** Turns that host on if it was previously off
*
*/
boost::unordered_map<std::string, Storage*> const &mountedStorages();
+ void routeTo(Host * dest, std::vector<Link*> * links, double* latency);
+
private:
simgrid::xbt::string name_ = "noname";
boost::unordered_map<std::string, Storage*> *mounts = nullptr; // caching