@ref examples/s4u/actor-migration/s4u-actor-migration.cpp \n
Actors can move or be moved from a host to another with the @ref migrate method.
+ - <b>Yielding to other actor</b>.
+ @ref examples/s4u/actor-yield/s4u-actor-yield.c\n
+ The simgrid::s4u::this_actor::yield() function interrupts the
+ execution of the current actor, leaving a chance to the other actors
+ that are ready to run at this timestamp.
+
@section s4u_ex_synchro Inter-Actor Synchronization
- <b>Mutex: </b> @ref examples/s4u/mutex/s4u-mutex.cpp \n
Presents a set of event handlers reproducing classical I/O
primitives (open, read, close).
+@subsection s4u_ex_io Simulating disks and files
+
+The examples of this section demonstrate how to interact with the
+simulated storages.
+
+ - <b>Access to raw storage devices </b>.
+ @ref examples/s4u/io-raw-storage/s4u-io-raw-storage.cpp \n
+ This example illustrates how to simply read and write data on a
+ simulated storage resource.
+
+ - <b>Remote I/O</b>.
+ @ref examples/s4u/io-file-remote/s4u-io-file-remote.cpp \n
+ I/O operations on files can also be done in a remote fashion,
+ i.e. when the accessed disk is not mounted on the caller's host.
+
*/
/**
@example examples/s4u/app-token-ring/s4u-app-token-ring.cpp
@example examples/s4u/app-masterworker/s4u-app-masterworker.cpp
@example examples/s4u/app-pingpong/s4u-app-pingpong.cpp
-
+@example examples/s4u/io-file-remote/s4u-io-file-remote.cpp
+@example examples/s4u/io-raw-storage/s4u-io-raw-storage.cpp
@example examples/s4u/mutex/s4u-mutex.cpp
*/
\ No newline at end of file