namespace simgrid {
namespace s4u {
+simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> s4u::Exec::on_start;
+simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> s4u::Exec::on_completion;
Activity* Exec::start()
{
pimpl_ = simcall_execution_start(name_, tracing_category_, flops_amount_, 1. / priority_, bound_, host_);
state_ = State::STARTED;
+ on_start(Actor::self());
return this;
}
Activity* Exec::wait()
{
+ if (state_ == State::INITED)
+ start();
simcall_execution_wait(pimpl_);
state_ = State::FINISHED;
+ on_completion(Actor::self());
return this;
}
-Activity* Exec::wait(double timeout)
+Activity* Exec::wait_for(double timeout)
{
THROW_UNIMPLEMENTED;
return this;