class Future {
public:
Future() = default;
- Future(std::shared_ptr<FutureState<T>> state) : state_(std::move(state)) {}
+ explicit Future(std::shared_ptr<FutureState<T>> state) : state_(std::move(state)) {}
// Move type:
Future(Future&) = delete;
class Promise {
public:
Promise() : state_(std::make_shared<FutureState<T>>()) {}
- Promise(std::shared_ptr<FutureState<T>> state) : state_(std::move(state)) {}
+ explicit Promise(std::shared_ptr<FutureState<T>> state) : state_(std::move(state)) {}
// Move type
Promise(Promise const&) = delete;
class Promise<void> {
public:
Promise() : state_(std::make_shared<FutureState<void>>()) {}
- Promise(std::shared_ptr<FutureState<void>> state) : state_(std::move(state)) {}
+ explicit Promise(std::shared_ptr<FutureState<void>> state) : state_(std::move(state)) {}
~Promise()
{
if (state_ && state_->get_status() == FutureStatus::not_ready)