#include "src/simix/ActorImpl.hpp"
#include "src/smpi/include/smpi_actor.hpp"
#include "xbt/config.hpp"
#include "src/simix/ActorImpl.hpp"
#include "src/smpi/include/smpi_actor.hpp"
#include "xbt/config.hpp"
static simgrid::config::Flag<double> smpi_iprobe_sleep(
"smpi/iprobe", "Minimum time to inject inside a call to MPI_Iprobe", 1e-4);
static simgrid::config::Flag<double> smpi_iprobe_sleep(
"smpi/iprobe", "Minimum time to inject inside a call to MPI_Iprobe", 1e-4);
source == MPI_ANY_SOURCE ? MPI_ANY_SOURCE : comm->group()->actor(source)->get_pid(),
simgrid::s4u::this_actor::get_pid(), tag, comm, MPI_REQ_PERSISTENT | MPI_REQ_RECV);
if (smpi_iprobe_sleep > 0) {
source == MPI_ANY_SOURCE ? MPI_ANY_SOURCE : comm->group()->actor(source)->get_pid(),
simgrid::s4u::this_actor::get_pid(), tag, comm, MPI_REQ_PERSISTENT | MPI_REQ_RECV);
if (smpi_iprobe_sleep > 0) {
- s4u::this_actor::exec_init(/* flops to execute */ nsleeps * smpi_iprobe_sleep * speed * maxrate)
+ /** Compute the number of flops we will sleep **/
+ s4u::this_actor::exec_init(/*nsleeps: See comment above */ nsleeps *
+ /*(in seconds)*/ smpi_iprobe_sleep * speed * maxrate)