-/* Copyright (c) 2007-2021. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2007-2022. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
piface_ = new s4u::Exec(this);
actor::ActorImpl* self = actor::ActorImpl::self();
if (self) {
- actor_ = self;
+ set_actor(self);
self->activities_.emplace_back(this);
}
}
state_ = State::DONE;
}
- finish_time_ = surf_action_->get_finish_time();
-
clean_action();
timeout_detector_.reset();
- if (actor_) {
- actor_->activities_.remove(this);
+ if (get_actor() != nullptr) {
+ get_actor()->activities_.remove(this);
}
if (state_ != State::FAILED && cb_id_ >= 0)
s4u::Host::on_state_change.disconnect(cb_id_);
{
switch (state_) {
case State::FAILED:
- piface_->complete(s4u::Activity::State::FAILED);
+ static_cast<s4u::Exec*>(get_iface())->complete(s4u::Activity::State::FAILED);
if (issuer->get_host()->is_on())
issuer->exception_ = std::make_exception_ptr(HostFailureException(XBT_THROW_POINT, "Host failed"));
else /* else, the actor will be killed with no possibility to survive */