-/* Copyright (c) 2006-2018. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2006-2019. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
const char* get_cname() const;
/** Retrieves the host on which that actor is running */
s4u::Host* get_host();
- /** Retrieves the PID of that actor
- *
- * aid_t is an alias for long */
+ /** Retrieves the actor ID of that actor */
aid_t get_pid() const;
- /** Retrieves the PPID of that actor
- *
- * aid_t is an alias for long */
+ /** Retrieves the actor ID of that actor's creator */
aid_t get_ppid() const;
- /** Suspend an actor by suspending the task on which it was waiting for the completion. */
+ /** Suspend an actor, that is blocked until resume()ed by another actor */
void suspend();
- /** Resume a suspended actor by resuming the task on which it was waiting for the completion. */
+ /** Resume an actor that was previously suspend()ed */
void resume();
- void yield();
-
/** Returns true if the actor is suspended. */
bool is_suspended();
/** Add a function to the list of "on_exit" functions for the current actor. The on_exit functions are the functions
* executed when your actor is killed. You should use them to free the data used by your actor.
+ *
+ * Please note that functions registered in this signal cannot do any simcall themselves. It means that they cannot
+ * send or receive messages, acquire or release mutexes, nor even modify a host property or something. Not only are
+ * blocking functions forbidden in this setting, but also modifications to the global state.
*/
void on_exit(std::function<void(int, void*)> fun, void* data);
/** Wait for the actor to finish.
*
- * This blocks the calling actor until the actor on which we call join() is terminated
+ * Blocks the calling actor until the joined actor is terminated. If actor alice executes bob.join(), then alice is
+ * blocked until bob terminates.
*/
void join();
+
+ /** Wait for the actor to finish, or for the timeout to elapse.
+ *
+ * Blocks the calling actor until the joined actor is terminated. If actor alice executes bob.join(), then alice is
+ * blocked until bob terminates.
+ */
void join(double timeout);
Actor* restart();
return res;
}
/** @deprecated See Actor::get_properties() */
- XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_properties()") void setProperty(const char* key, const char* value)
+ XBT_ATTRIB_DEPRECATED_v323("Please use Actor::set_property()") void setProperty(const char* key, const char* value)
{
set_property(key, value);
}
XBT_PUBLIC bool is_maestro();
-/** Block the actor sleeping for that amount of seconds (may throws hostFailure) */
+/** Block the current actor sleeping for that amount of seconds (may throw hostFailure) */
XBT_PUBLIC void sleep_for(double duration);
+/** Block the current actor sleeping until the specified timestamp (may throw hostFailure) */
XBT_PUBLIC void sleep_until(double timeout);
template <class Rep, class Period> inline void sleep_for(std::chrono::duration<Rep, Period> duration)
this_actor::sleep_until(timeout_native.time_since_epoch().count());
}
-/** Block the actor, computing the given amount of flops */
+/** Block the current actor, computing the given amount of flops */
XBT_PUBLIC void execute(double flop);
-/** Block the actor, computing the given amount of flops at the given priority.
+/** Block the current actor, computing the given amount of flops at the given priority.
* An execution of priority 2 computes twice as fast as an execution at priority 1. */
XBT_PUBLIC void execute(double flop, double priority);
* @example examples/s4u/exec-ptask/s4u-exec-ptask.cpp
*/
-/** Block the actor until the built parallel execution terminates
+/** Block the current actor until the built parallel execution terminates
*
* \rst
* .. _API_s4u_parallel_execute:
std::vector<double> bytes_amounts);
/** \rst
- * Block the actor until the built :ref:`parallel execution <API_s4u_parallel_execute>` completes, or until the timeout.
- * \endrst
+ * Block the current actor until the built :ref:`parallel execution <API_s4u_parallel_execute>` completes, or until the
+ * timeout. \endrst
*/
XBT_PUBLIC void parallel_execute(std::vector<s4u::Host*> hosts, std::vector<double> flops_amounts,
std::vector<double> bytes_amounts, double timeout);
XBT_PUBLIC ExecPtr exec_init(double flops_amounts);
XBT_PUBLIC ExecPtr exec_async(double flops_amounts);
-/** @brief Returns the actor ID of the current actor). */
+/** @brief Returns the actor ID of the current actor. */
XBT_PUBLIC aid_t get_pid();
/** @brief Returns the ancestor's actor ID of the current actor. */
/** @brief Returns the name of the current actor as a C string. */
XBT_PUBLIC const char* get_cname();
-/** @brief Returns the name of the host on which the actor is running. */
+/** @brief Returns the name of the host on which the curret actor is running. */
XBT_PUBLIC Host* get_host();
-/** @brief Suspend the actor. */
+/** @brief Suspend the current actor, that is blocked until resume()ed by another actor. */
XBT_PUBLIC void suspend();
-/** @brief yield the actor. */
+/** @brief Yield the current actor. */
XBT_PUBLIC void yield();
-/** @brief Resume the actor. */
+/** @brief Resume the current actor, that was suspend()ed previously. */
XBT_PUBLIC void resume();
-XBT_PUBLIC bool is_suspended();
-
-/** @brief kill the actor. */
+/** @brief kill the current actor. */
XBT_PUBLIC void exit();
-/** @brief Add a function to the list of "on_exit" functions. */
+/** @brief Add a function to the list of "on_exit" functions of the current actor. */
XBT_PUBLIC void on_exit(std::function<void(int, void*)> fun, void* data);
-/** @brief Migrate the actor to a new host. */
+/** @brief Migrate the current actor to a new host. */
XBT_PUBLIC void migrate(Host* new_host);
/** @} */
XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_ppid()") XBT_PUBLIC aid_t getPpid();
/** @deprecated See this_actor::get_host() */
XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_host()") XBT_PUBLIC Host* getHost();
-/** @deprecated See this_actor::is_suspended() */
-XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::is_suspended()") XBT_PUBLIC bool isSuspended();
/** @deprecated See this_actor::on_exit() */
XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::on_exit()") XBT_PUBLIC void onExit(int_f_pvoid_pvoid_t fun, void* data);
/** @deprecated See this_actor::exit() */