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make SIMIX_context_self() useless and use Context::self() instead
[simgrid.git] / src / s4u / s4u_Actor.cpp
index 506841b..f693e25 100644 (file)
@@ -31,7 +31,7 @@ simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> s4u::Actor::on_destruction;
 // ***** Actor creation *****
 ActorPtr Actor::self()
 {
-  smx_context_t self_context = SIMIX_context_self();
+  smx_context_t self_context = simgrid::kernel::context::Context::self();
   if (self_context == nullptr)
     return simgrid::s4u::ActorPtr();
 
@@ -47,9 +47,7 @@ ActorPtr Actor::create(std::string name, s4u::Host* host, std::function<void()>
 ActorPtr Actor::create(std::string name, s4u::Host* host, std::string function, std::vector<std::string> args)
 {
   simgrid::simix::ActorCodeFactory& factory = SIMIX_get_actor_code_factory(function);
-  simgrid::simix::ActorCode code            = factory(std::move(args));
-  simgrid::kernel::actor::ActorImpl* actor  = simcall_process_create(name, std::move(code), nullptr, host, nullptr);
-  return actor->iface();
+  return create(name, host, factory(std::move(args)));
 }
 
 void intrusive_ptr_add_ref(Actor* actor)