public:
/** @brief Seal your netzone once you're done adding content, and before routing stuff through it */
virtual void seal();
- char* name();
- NetZone* father();
+ char* getCname();
+ NetZone* getFather();
- std::vector<NetZone*>* children(); // Sub netzones
- void hosts(std::vector<s4u::Host*> * whereto); // retrieve my content as a vector of hosts
+ std::vector<NetZone*>* getChildren(); // Sub netzones
+ void getHosts(std::vector<s4u::Host*> * whereto); // retrieve my content as a vector of hosts
/** Get the properties assigned to a host */
- std::unordered_map<std::string, std::string>* properties();
+ std::unordered_map<std::string, std::string>* getProperties();
/** Retrieve the property value (or nullptr if not set) */
- const char* property(const char* key);
+ const char* getProperty(const char* key);
void setProperty(const char* key, const char* value);
/* Add content to the netzone, at parsing time. It should be sealed afterward. */
kernel::routing::NetPoint* gw_src, kernel::routing::NetPoint* gw_dst,
std::vector<surf::LinkImpl*>* link_list)>
onRouteCreation;
+ static simgrid::xbt::signal<void(NetZone&)> onCreation;
+ static simgrid::xbt::signal<void(NetZone&)> onSeal;
protected:
std::vector<kernel::routing::NetPoint*>