[](double val){if (val != 0.1) sg_host_dvfs_plugin_init();});
static simgrid::config::Flag<std::string> cfg_governor("plugin/dvfs/governor",
- "Which Governor should be used that adapts the CPU frequency?", "performance",
+ "Which Governor should be used that adapts the CPU frequency?",
+ "performance",
- std::map<std::string, std::string>({
+ std::map<std::string, std::string>({
#if HAVE_SMPI
- {"adagio", "TODO: Doc"},
+ {"adagio", "TODO: Doc"},
#endif
- {"conservative", "TODO: Doc"},
- {"ondemand", "TODO: Doc"},
- {"performance", "TODO: Doc"},
- {"powersave", "TODO: Doc"},
- }),
+ {"conservative", "TODO: Doc"}, {"ondemand", "TODO: Doc"},
+ {"performance", "TODO: Doc"}, {"powersave", "TODO: Doc"},
+ }),
- [](std::string val) { if (val != "performance") sg_host_dvfs_plugin_init(); });
+ [](const std::string& val) {
+ if (val != "performance")
+ sg_host_dvfs_plugin_init();
+ });
-static simgrid::config::Flag<int> cfg_min_pstate("plugin/dvfs/min-pstate", {"plugin/dvfs/min_pstate"},
- "Which pstate is the minimum (and hence fastest) pstate for this governor?", 0,
- [](int index) {});
+static simgrid::config::Flag<int>
+ cfg_min_pstate("plugin/dvfs/min-pstate", {"plugin/dvfs/min_pstate"},
+ "Which pstate is the minimum (and hence fastest) pstate for this governor?", 0);
static const int max_pstate_not_limited = -1;
-static simgrid::config::Flag<int> cfg_max_pstate("plugin/dvfs/max-pstate", {"plugin/dvfs/max_pstate"},
- "Which pstate is the maximum (and hence slowest) pstate for this governor?", max_pstate_not_limited,
- [](int index) {});
+static simgrid::config::Flag<int>
+ cfg_max_pstate("plugin/dvfs/max-pstate", {"plugin/dvfs/max_pstate"},
+ "Which pstate is the maximum (and hence slowest) pstate for this governor?", max_pstate_not_limited);
/** @addtogroup SURF_plugin_load
explicit Adagio(simgrid::s4u::Host* ptr)
: Governor(ptr), rates(100, std::vector<double>(ptr->get_pstate_count(), 0.0))
{
- simgrid::smpi::plugin::ampi::on_iteration_in.connect([this](simgrid::s4u::ActorPtr actor) {
+ simgrid::smpi::plugin::ampi::on_iteration_in.connect([this](simgrid::s4u::Actor const& actor) {
// Every instance of this class subscribes to this event, so one per host
// This means that for any actor, all 'hosts' are normally notified of these
// changes, even those who don't currently run the actor 'proc_id'.
// -> Let's check if this signal call is for us!
- if (get_host() == actor->get_host()) {
+ if (get_host() == actor.get_host()) {
iteration_running = true;
}
});
- simgrid::smpi::plugin::ampi::on_iteration_out.connect([this](simgrid::s4u::ActorPtr actor) {
- if (get_host() == actor->get_host()) {
+ simgrid::smpi::plugin::ampi::on_iteration_out.connect([this](simgrid::s4u::Actor const& actor) {
+ if (get_host() == actor.get_host()) {
iteration_running = false;
task_id = 0;
}
});
- simgrid::kernel::activity::ExecImpl::on_creation.connect([this](simgrid::kernel::activity::ExecImplPtr activity) {
- if (activity->host_ == get_host())
- pre_task();
- });
- simgrid::kernel::activity::ExecImpl::on_completion.connect([this](simgrid::kernel::activity::ExecImplPtr activity) {
- // For more than one host (not yet supported), we can access the host via
- // simcalls_.front()->issuer->iface()->get_host()
- if (activity->host_ == get_host() && iteration_running) {
- comp_timer += activity->surf_action_->get_finish_time() - activity->surf_action_->get_start_time();
- }
- });
+ simgrid::kernel::activity::ExecImpl::on_creation.connect(
+ [this](simgrid::kernel::activity::ExecImpl const& activity) {
+ if (activity.get_host() == get_host())
+ pre_task();
+ });
+ simgrid::kernel::activity::ExecImpl::on_completion.connect(
+ [this](simgrid::kernel::activity::ExecImpl const& activity) {
+ // For more than one host (not yet supported), we can access the host via
+ // simcalls_.front()->issuer->iface()->get_host()
+ if (activity.get_host() == get_host() && iteration_running) {
+ comp_timer += activity.surf_action_->get_finish_time() - activity.surf_action_->get_start_time();
+ }
+ });
// FIXME I think that this fires at the same time for all hosts, so when the src sends something,
// the dst will be notified even though it didn't even arrive at the recv yet
simgrid::s4u::Link::on_communicate.connect(
- [this](kernel::resource::NetworkAction* action, s4u::Host* src, s4u::Host* dst) {
+ [this](kernel::resource::NetworkAction const&, s4u::Host* src, s4u::Host* dst) {
if ((get_host() == src || get_host() == dst) && iteration_running) {
post_task();
}