std::shared_ptr<const std::vector<std::string>> args_;
public:
- MainFunction(F code, std::vector<std::string> args)
+ MainFunction(F code, std::vector<std::string>&& args)
: code_(std::move(code)), args_(std::make_shared<const std::vector<std::string>>(std::move(args)))
{
}
}
};
-template <class F> inline std::function<void()> wrap_main(F code, std::vector<std::string> args)
+template <class F> inline std::function<void()> wrap_main(F code, std::vector<std::string>&& args)
{
return MainFunction<F>(std::move(code), std::move(args));
}
struct whatever {};
// Union used for storage:
-#if 0
typedef typename std::aligned_union<0,
void*,
std::pair<void(*)(),void*>,
std::pair<void(whatever::*)(), whatever*>
>::type TaskUnion;
-#else
- union TaskUnion {
- void* ptr;
- std::pair<void(*)(),void*> funcptr;
- std::pair<void(whatever::*)(), whatever*> memberptr;
- char any1[sizeof(std::pair<void(*)(),void*>)];
- char any2[sizeof(std::pair<void(whatever::*)(), whatever*>)];
- TaskUnion() { /* Nothing to do */}
- ~TaskUnion() { /* Nothing to do */}
- };
-#endif
// Is F suitable for small buffer optimization?
template<class F>