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Sanitize the prototype of Actor::on_exit() callbacks
[simgrid.git] / examples / s4u / actor-kill / s4u-actor-kill.cpp
index 785ab6d..3226e94 100644 (file)
@@ -9,7 +9,7 @@ XBT_LOG_NEW_DEFAULT_CATEGORY(s4u_actor_kill, "Messages specific for this s4u exa
 
 static void victimA_fun()
 {
-  simgrid::s4u::this_actor::on_exit([](int, void*) { XBT_INFO("I have been killed!"); }, nullptr);
+  simgrid::s4u::this_actor::on_exit([](bool /*failed*/) { XBT_INFO("I have been killed!"); });
   XBT_INFO("Hello!");
   XBT_INFO("Suspending myself");
   simgrid::s4u::this_actor::suspend(); /* - Start by suspending itself */
@@ -37,7 +37,7 @@ static void killer()
   simgrid::s4u::this_actor::sleep_for(2);
 
   XBT_INFO("Kill the victim A"); /* - and then kill it */
-  simgrid::s4u::Actor::kill(victimA->get_pid()); // Kill by PID is legit
+  simgrid::s4u::Actor::by_pid(victimA->get_pid())->kill(); // You can retrieve an actor from its PID (and then kill it)
 
   simgrid::s4u::this_actor::sleep_for(1);