ModelPtr getModel() {return p_model;};
virtual e_surf_resource_state_t getState();
+ virtual void setState(e_surf_resource_state_t state);
void printModel() { std::cout << p_model->getName() << "<<plop"<<std::endl;};
void *p_resource;
const char *m_name;
xbt_swag_t p_stateSet;
double m_priority; /**< priority (1.0 by default) */
+ double m_bound; /**< the capping of the CPU use */
bool m_failed;
double m_start; /**< start time */
double m_finish; /**< finish time : this is modified during the run and fluctuates until the task is completed */