#include <simgrid/kernel/resource/Action.hpp>
+extern "C" {
+
+/** @brief Possible update mechanisms */
+enum e_UM_t {
+ UM_FULL, /**< Full update mechanism: the remaining time of every action is recomputed at each step */
+ UM_LAZY, /**< Lazy update mechanism: only the modified actions get recomputed.
+ It may be slower than full if your system is tightly coupled to the point where every action
+ gets recomputed anyway. In that case, you'd better not try to be cleaver with lazy and go for
+ a simple full update. */
+ UM_UNDEFINED /**< Mechanism not defined */
+};
+}
+
namespace simgrid {
namespace kernel {
namespace resource {
virtual ~Model();
/** @brief Get the set of [actions](@ref Action) in *ready* state */
- virtual ActionList* getReadyActionSet() const { return readyActionSet_; }
+ ActionList* getReadyActionSet() const { return readyActionSet_; }
/** @brief Get the set of [actions](@ref Action) in *running* state */
- virtual ActionList* getRunningActionSet() const { return runningActionSet_; }
+ ActionList* getRunningActionSet() const { return runningActionSet_; }
/** @brief Get the set of [actions](@ref Action) in *failed* state */
- virtual ActionList* getFailedActionSet() const { return failedActionSet_; }
+ ActionList* getFailedActionSet() const { return failedActionSet_; }
/** @brief Get the set of [actions](@ref Action) in *done* state */
- virtual ActionList* getDoneActionSet() const { return doneActionSet_; }
+ ActionList* getDoneActionSet() const { return doneActionSet_; }
/** @brief Get the set of modified [actions](@ref Action) */
- virtual ActionLmmListPtr getModifiedSet() const { return modifiedSet_; }
+ ActionLmmListPtr getModifiedSet() const { return modifiedSet_; }
/** @brief Get the maxmin system of the current Model */
lmm_system_t getMaxminSystem() const { return maxminSystem_; }