-/* Copyright (c) 2009-2018. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2009-2019. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
/* rank of the execution thread */
thread_local uintptr_t SwappedContext::worker_id_; /* thread-specific storage for the thread id */
-SwappedContextFactory::SwappedContextFactory(std::string name)
- : ContextFactory(name), parallel_(SIMIX_context_is_parallel())
+SwappedContextFactory::SwappedContextFactory() : ContextFactory(), parallel_(SIMIX_context_is_parallel())
{
- SwappedContext::set_maestro(nullptr);
parmap_ = nullptr; // will be created lazily with the right parameters if needed (ie, in parallel)
- if (parallel_) {
- workers_context_.clear();
- workers_context_.resize(SIMIX_context_get_nthreads(), nullptr);
- }
+ workers_context_.clear();
+ workers_context_.resize(parallel_ ? SIMIX_context_get_nthreads() : 1, nullptr);
}
SwappedContextFactory::~SwappedContextFactory()
{
workers_context_.clear();
}
-SwappedContext* SwappedContext::maestro_context_ = nullptr;
-
SwappedContext::SwappedContext(std::function<void()> code, void_pfn_smxprocess_t cleanup_func, smx_actor_t process,
SwappedContextFactory* factory)
: Context(std::move(code), cleanup_func, process), factory_(factory)
{
+ // Save maestro (=context created first) in preparation for run_all
+ if (factory_->workers_context_[0] == nullptr)
+ factory_->workers_context_[0] = this;
+
if (has_code()) {
if (smx_context_guard_size > 0 && not MC_is_active()) {
xbt_free(stack_);
}
+void* SwappedContext::get_stack()
+{
+ return stack_;
+}
+
void SwappedContext::stop()
{
Context::stop();
+ /* We must cut the actor execution using an exception to properly free the C++ RAII variables */
throw StopRequest();
}
} else { // sequential execution
if (simix_global->process_to_run.empty())
return;
+
+ /* maestro is already saved in the first slot of workers_context_ */
smx_actor_t first_actor = simix_global->process_to_run.front();
process_index_ = 1;
/* execute the first actor; it will chain to the others when using suspend() */
// No body runs that soul anymore at this point, but it is stored in a safe place.
// When the executed actor will do a blocking action, SIMIX_process_yield() will call suspend(), below.
} else { // sequential execution
- // Maestro is always the calling thread of this function (ie, self() == maestro)
SwappedContext* old = static_cast<SwappedContext*>(self());
Context::set_current(this);
old->swap_into(this);
next_context = static_cast<SwappedContext*>(next_work.get()->context_);
} else {
// All actors were run, go back to the parmap context
- XBT_DEBUG("No more processes to run");
+ XBT_DEBUG("No more actors to run");
// worker_id_ is the identity of my body, stored in thread_local when starting the scheduling round
next_context = factory_->workers_context_[worker_id_];
// When given that soul, the body will wait for the next scheduling round
// Get the next soul to run, either from another actor or the initial minion's one
Context::set_current(next_context);
this->swap_into(next_context);
+
} else { // sequential execution
/* determine the next context */
SwappedContext* next_context;
if (i < simix_global->process_to_run.size()) {
/* Actually swap into the next actor directly without transiting to maestro */
- XBT_DEBUG("Run next process");
+ XBT_DEBUG("Run next actor");
next_context = static_cast<SwappedContext*>(simix_global->process_to_run[i]->context_);
} else {
/* all processes were run, actually return to maestro */
- XBT_DEBUG("No more process to run");
- next_context = static_cast<SwappedContext*>(get_maestro());
+ XBT_DEBUG("No more actors to run");
+ next_context = factory_->workers_context_[0];
}
Context::set_current(next_context);
this->swap_into(next_context);