/** Retrieves the host on which the current actor is running */
static s4u::Host* current();
+ /** Retrieves the name of that host as a C++ string */
simgrid::xbt::string const& getName() const { return name_; }
+ /** Retrieves the name of that host as a C string */
const char* getCname() const { return name_.c_str(); }
void actorList(std::vector<ActorPtr> * whereto);