Logo AND Algorithmique Numérique Distribuée

Public GIT Repository
Implementation of NS3.
[simgrid.git] / src / surf / ns3 / ns3_simulator.cc
index 29fd20e..41ef634 100644 (file)
@@ -5,6 +5,26 @@
  * under the terms of the license (GNU LGPL) which comes with this package. */
 
 #include "surf/ns3/ns3_simulator.h"
+#include "xbt/dict.h"
+#include "xbt/log.h"
+
+using namespace ns3;
+using namespace std;
+
+static const uint32_t writeSize  = 1024; // limit the amout of data to write
+uint8_t data[writeSize];
+xbt_dict_t dict_socket = NULL;
+
+NS3Sim SimulatorNS3;
+
+static void receive_callback(Ptr<Socket> localSocket);
+static void send_callback(Ptr<Socket> localSocket, uint32_t txSpace);
+static void StartFlow(Ptr<Socket> sock,
+    const char *to,
+    uint16_t port_number);
+
+XBT_LOG_NEW_DEFAULT_SUBCATEGORY(simulator_ns3, surf,
+                                "Logging specific to the SURF network NS3 module");
 
 // Constructor.
 NS3Sim::NS3Sim(){
@@ -12,3 +32,118 @@ NS3Sim::NS3Sim(){
 //Destructor.
 NS3Sim::~NS3Sim(){
 }
+
+/*
+ * This function create a flow from src to dst
+ *
+ * Parameters
+ *             src: node source
+ *             dst: node destination
+ *             port_number: The port number to use
+ *             start: the time the communication start
+ *             addr:  ip address
+ *             TotalBytes: number of bytes to transmit
+ */
+void NS3Sim::create_flow_NS3(
+               Ptr<Node> src,
+               Ptr<Node> dst,
+               uint16_t port_number,
+               double start,
+               const char *addr,
+               uint32_t TotalBytes,
+               void * action)
+{
+       if(!dict_socket) dict_socket = xbt_dict_new();
+       PacketSinkHelper sink ("ns3::TcpSocketFactory", InetSocketAddress (Ipv4Address::GetAny(), port_number));
+       sink.Install (dst);
+       Ptr<Socket> sock = Socket::CreateSocket (src, TypeId::LookupByName ("ns3::TcpSocketFactory"));
+       MySocket *mysocket = new MySocket();
+       mysocket->TotalBytes = TotalBytes;
+       mysocket->remaining = TotalBytes;
+       mysocket->sentBytes = 0;
+       mysocket->finished = 0;
+       mysocket->action = action;
+       xbt_dict_set(dict_socket,(const char*)&sock, mysocket,NULL);
+       sock->Bind(InetSocketAddress(port_number));
+       Simulator::Schedule (Seconds(start),&StartFlow, sock, addr, port_number);
+}
+
+void* NS3Sim::get_action_from_socket(void *socket){
+       return ((MySocket *)socket)->action;
+}
+
+char NS3Sim::get_finished(void *socket){
+       return ((MySocket *)socket)->finished;
+}
+
+double NS3Sim::get_remains_from_socket(void *socket){
+       return ((MySocket *)socket)->remaining;
+}
+
+void NS3Sim::simulator_stop(double min){
+       if(min > 0.0)
+               Simulator::Stop(Seconds(min));
+       else
+               Simulator::Stop();
+}
+
+void NS3Sim::simulator_start(void){
+       XBT_DEBUG("Start simulator");
+       Simulator::Run ();
+}
+
+static void receive_callback(Ptr<Socket> localSocket){
+  Address addr;
+  localSocket->GetSockName (addr);
+  InetSocketAddress iaddr = InetSocketAddress::ConvertFrom (addr);
+  MySocket* mysocket = (MySocket*)xbt_dict_get_or_null(dict_socket,(char*)&localSocket);
+  mysocket->finished = 1;
+
+  //cout << "[" << Simulator::Now ().GetSeconds() << "] " << "Received [" << mysocket->TotalBytes << "bytes],  from: " << iaddr.GetIpv4 () << " port: " << iaddr.GetPort () << endl;
+       std::stringstream sstream;
+               sstream << Simulator::Now ().GetSeconds();
+               std::string s = sstream.str();
+               size_t size = s.size() + 1;
+               char * time_sec = new char[ size ];
+               strncpy( time_sec, s.c_str(), size );
+  XBT_DEBUG("Stop simulator at %s seconds",time_sec);
+  Simulator::Stop();
+}
+
+static void send_callback(Ptr<Socket> localSocket, uint32_t txSpace){
+
+       Address addr;
+       localSocket->GetSockName (addr);
+       InetSocketAddress iaddr = InetSocketAddress::ConvertFrom (addr);
+       MySocket* mysocket = (MySocket*)xbt_dict_get_or_null(dict_socket,(char*)&localSocket);
+       uint32_t totalBytes = mysocket->TotalBytes;
+       while ((mysocket->sentBytes) < totalBytes && localSocket->GetTxAvailable () > 0){
+      uint32_t toWrite = min ((mysocket->remaining), writeSize);
+      toWrite = min (toWrite, localSocket->GetTxAvailable ());
+      int amountSent = localSocket->Send (&data[0], toWrite, 0);
+
+//      cout << Simulator::Now () << "  AmountSend: " << amountSent << "  Towrite: " << toWrite << endl;
+      if(amountSent < 0)
+         return;
+         (mysocket->sentBytes) += amountSent;
+         (mysocket->remaining) -= amountSent;
+         //cout << "[" << Simulator::Now ().GetSeconds() << "] " << "Send one packet, remaining "<<  mysocket->remaining << " bytes!" << endl;
+    }
+       if ((mysocket->sentBytes) >= totalBytes){
+               localSocket->Close();
+       }
+
+}
+
+static void StartFlow(Ptr<Socket> sock,
+    const char *to,
+    uint16_t port_number)
+{
+  InetSocketAddress serverAddr (to, port_number);
+
+  //cout << "[" <<  Simulator::Now().GetSeconds() << "] Starting flow to " << to << " using port " << port_number << endl;
+
+  sock->Connect(serverAddr);
+  sock->SetSendCallback (MakeCallback (&send_callback));
+  sock->SetRecvCallback (MakeCallback (&receive_callback));
+}